Team Fortress 2

Team Fortress 2

The Vintimille
stats
+its a ♥♥♥♥♥♥♥♥ SHOTGUN




-costs about 4500 dollars


- no random crits
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1-6 / 6 のコメントを表示
Fox 2024年1月4日 15時48分 
On kill: Releases sex update

On death: Account deleted
Ahoy! 2024年1月5日 10時36分 
Critical hits give you free hats, but in return when you take damage they become scrap, and upon death you become f2p
The Vintimille
level 60 Combat Shotgun
Slot: Primary (Engineer) and Secondary (Soldier)

+ 42% faster firing speed.
+ 33% Larger clip size.
- 20% Reload speed.

Simple weapon, Simple stats
A concept for this weapon as an Engineer primary:

(+) On kill: Enemy drops a large ammo pack
(+) 20% of damage done is returned as health

(-) Metal capacity of user's dispenser reduced by 25% (300 instead of 400)
(-) Repair rate of user's wrench reduced by 20%

The idea is that you can take fights easier and you are rewarded more for killing people, but you're worse at turtling and you can't rely on your dispenser for metal as much.
Randomguy8566732 の投稿を引用:
A concept for this weapon as an Engineer primary:

(+) On kill: Enemy drops a large ammo pack
(+) 20% of damage done is returned as health

(-) Metal capacity of user's dispenser reduced by 25% (300 instead of 400)
(-) Repair rate of user's wrench reduced by 20%

The idea is that you can take fights easier and you are rewarded more for killing people, but you're worse at turtling and you can't rely on your dispenser for metal as much.

I think this could actually make Heavies go more for a shotgun if they don't have a Medic or are using The Brass Beast / Huo-Long Heater. I would definetly enjoy running this for both Engineer and Heavy. Of course it would need different negatives if it was available for Heavy too.
(+) + 2 additional rounds in clip
(+) 30% decrease in damage falloff
(+) 15% movement speed on wearer
(-) must fire every shot in the clip before reloading

This weapon fires pinpoint accurate slugs
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