Kenshi
The Outbreak
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Showing 1-15 of 16 comments
TomTheFoolery 24 Jan, 2024 @ 4:44pm 
can you make a version that only removes the weapons from zombies?
James 8 Feb, 2024 @ 1:40am 
Could you make a patch that only removes the weapons but keep the infection?

It would mean a lot :D
MrGredy  [developer] 8 Feb, 2024 @ 6:16am 
Originally posted by James:
Could you make a patch that only removes the weapons but keep the infection?

It would mean a lot :D

Done
MrGredy  [developer] 8 Feb, 2024 @ 6:16am 
Originally posted by TomTheFoolery:
can you make a version that only removes the weapons from zombies?

Done
James 8 Feb, 2024 @ 10:59am 
Originally posted by MrGredy:
Originally posted by TomTheFoolery:
can you make a version that only removes the weapons from zombies?

Done

Thank you!

I took a look and it appears the normal zombies they don't have weapons but the runners and other zombie types appear to have weapons
MrGredy  [developer] 8 Feb, 2024 @ 11:04am 
Originally posted by James:
Originally posted by MrGredy:

Done

Thank you!

I took a look and it appears the normal zombies they don't have weapons but the runners and other zombie types appear to have weapons

Strange.. i will check that asap.
MrGredy  [developer] 8 Feb, 2024 @ 2:11pm 
Originally posted by James:
Originally posted by MrGredy:

Done

Thank you!

I took a look and it appears the normal zombies they don't have weapons but the runners and other zombie types appear to have weapons

Should be working now!
James 9 Feb, 2024 @ 2:45am 
Originally posted by MrGredy:
Originally posted by James:

Thank you!

I took a look and it appears the normal zombies they don't have weapons but the runners and other zombie types appear to have weapons

Should be working now!


I took a look it still isn't working completely (there's still zombie's with iron clubs and such but not as much) so it's probably on my end

But it is a lot more roleplay friendly so thank you 😁
MrGredy  [developer] 9 Feb, 2024 @ 4:34am 
Originally posted by James:
Originally posted by MrGredy:

Should be working now!


I took a look it still isn't working completely (there's still zombie's with iron clubs and such but not as much) so it's probably on my end

But it is a lot more roleplay friendly so thank you 😁

Sometimes they pick the weapons from the enslaved guys.
This time I double checked and every zombie(excluding those mentioned on the description) didn't had a weapon.
James 9 Feb, 2024 @ 5:38am 
Originally posted by MrGredy:
Originally posted by James:


I took a look it still isn't working completely (there's still zombie's with iron clubs and such but not as much) so it's probably on my end

But it is a lot more roleplay friendly so thank you 😁

Sometimes they pick the weapons from the enslaved guys.
This time I double checked and every zombie(excluding those mentioned on the description) didn't had a weapon.

Oh I suppose I wasn't thinking like that and must have missed that.
I mean it's possible The horde and like rebel Farmers spawn on top of each other and they eat the corpses so that could be a reason why.

Since usually when I spawn in sho battoi there's two like at least two squads or hordes of zombies so it would make sense they would spawn on top of like rebel Farmers or something that would explain the iron clubs and staffs, although I never see corpses but I do know they eat people who fall unconscious so that's probably why and since most rebel Farmers they don't wear shoes there would be nothing left
I.F. Ister 25 Feb, 2024 @ 12:06pm 
Is it possible for there to be a patch that leaves the weapons but removes the infection?
Farbott 1 Mar, 2024 @ 12:27am 
Is there one for great animations?
jquicka 13 Mar, 2024 @ 5:57am 
Is there a mod that can recruit zombies into your crew (eg after or before you cure them?) that would be cool. I tried recruit anyone or tame beasties but doesn't seem to work
Drowned 31 Mar, 2024 @ 5:45am 
can you make a version that only removes enslaving? Its really buggy, often a whole city starts atack my crew because someone was enslaved and atacked me
TheKraken 19 May, 2024 @ 8:41pm 
Could you make a patch that automatically progresses the infection phases if the triggers haven't been killed after a certain amount of time (say 50 - 100 days or something)?
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