Slay the Spire

Slay the Spire

The Professor
Mistress Autumn  [developer] 6 Jan, 2024 @ 4:27pm
Bug Reports
Please report any bugs you run into with this mod here so I can look into them, thank you =]
< >
Showing 1-8 of 8 comments
CookieAlien 7 Jan, 2024 @ 6:14am 
Crash when playing basic attack card. Literally Unplayable.

java.lang.NoSuchFieldException: effect
at java.lang.Class.getDeclaredField(Class.java:2070)
at rs.lazymankits.patches.CustomAtkEffectPatch$LoadImagePatch.Prefix(CustomAtkEffectPatch.java:20)
at com.megacrit.cardcrawl.vfx.combat.FlashAtkImgEffect.loadImage(FlashAtkImgEffect.java)
at com.megacrit.cardcrawl.vfx.combat.FlashAtkImgEffect.<init>(FlashAtkImgEffect.java:27)
at Professor.vfx.ColoredAngledFlashAtkImgEffect.<init>(ColoredAngledFlashAtkImgEffect.java:18)
at Professor.cards.Strike.use(Strike.java:32)
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1698)
at Professor.TheProfessor.useCard(TheProfessor.java:291)
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:359)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:175)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Mistress Autumn  [developer] 7 Jan, 2024 @ 6:40am 
This crash is from an unsafe patch in LazyMansKits. A fix for their crash has been opened here: https://github.com/Somdy/LazyManKits/pull/2.
Last edited by Mistress Autumn; 7 Jan, 2024 @ 8:07am
Mistress Autumn  [developer] 7 Jan, 2024 @ 8:02am 
Pushed a fix from my end as well. Latest version should no longer cause this crash with LMK.
Sagil 14 Jan, 2024 @ 5:12pm 
Not strictly a bug perhaps, but when synthesizing with Astronomical Clock active and an unstable enemy, the animation takes a serious performance hit, resulting in 1-2 seconds of stutter on my machine (Ryzen 5, GeForce 3060, 32GB memory).
Last edited by Sagil; 14 Jan, 2024 @ 5:13pm
Mistress Autumn  [developer] 15 Jan, 2024 @ 8:21am 
Whenever Astronomical Clock triggers, the game enters slow motion for 1.5 seconds for dramatic effect. Not sure why that would cause stuttering when combined with Unstable since it doesn't happen on my notably worse machine.
Sagil 15 Jan, 2024 @ 5:31pm 
Had another close look at it, and I think I just mistook the unexpected slow motion mode for stuttering. Sorry for the false report.
-Dangerous Game- 16 Jan, 2024 @ 9:26pm 
Crashed when Abyss Bolt got auto-played via relic (ruina mod)

java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.update(DamageAllEnemiesAction.java:98)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Mistress Autumn  [developer] 16 Jan, 2024 @ 9:37pm 
Just pushed an update to fix this, thanks for letting me know =]
< >
Showing 1-8 of 8 comments
Per page: 1530 50