Project Zomboid

Project Zomboid

Veracious Network's Garage
Error Report
The latest update to 42.10 has produced the following error. However, none of the listed mods have been updated since 42.10 except for yours mod, so this cause may simply be due to a delay in those updates... But removing this mod makes the error go away.

attempted index: ObjectIsWorkbench of non-table: null. [01-07-25 21:44:09.435] LOG : General f:1633, t:1751373849435> ----------------------------------------- STACK TRACE ----------------------------------------- function: updateOverlaySprite -- file: VNGarageClient.lua line # 33 | MOD: Veracious Network's Garage function: transferItem -- file: ISInventoryTransferAction.lua line # 631 | Vanilla function: perform -- file: ISInventoryTransferAction.lua line # 447 | Vanilla function: perform -- file: easy_literature_post_item_transfer.lua line # 19 | MOD: Easy Literature function: perform -- file: RicksMLC_PayAtThePump.lua line # 243 | MOD: Rick's MLC Pay & Pump function: perform -- file: P4Decoholic.lua line # 240 | MOD: Decoholic function: perform -- file: SOTOISInventoryTransferAction.lua line # 59 | MOD: Simple Overhaul: Traits and Occupations (SOTO). [01-07-25 21:44:09.436] ERROR: General f:1633, t:1751373849436> ExceptionLogger.logException> Exception thrown

I hope this log is of some use.
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Showing 1-5 of 5 comments
cdp1337  [developer] 2 Jul @ 9:19am 
Crap, I was working on another feature which wasn't ready for production when 42.10 was released so had to roll back that workbench. Since 42.10 introduced breaking changes I had to get a new update released and I thought I got all the instances of that new feature removed, but must have missed one.

Also yeah, thanks a lot for the stacktrace! I'll get this fixed here in a few minutes.
cdp1337  [developer] 2 Jul @ 9:51am 
Resolved and published!
Si-Cafe 2 Jul @ 12:17pm 
@cdp1337 Thanks.
Byanski  [developer] 2 Jul @ 7:05pm 
thanks for being useful and posting the stack trace as @cdp1337 mentioned! For that i left an award on the comment :)
Wokitty 3 Jul @ 7:04am 
Hello, I had some issues with this mod earlier today but strangely enough it seemed to only affect some items from another mod "Rains weapons and attachments". What happened was if I dragged several of the same items (lets say 3 magazines) then only one magazine would transfer to/from my characters inventory. I disabled your mod and the issues were gone but I still got an error message. I'll post it here and I hope it will be helpful :)

Great mod btw,


`attempted index: ObjectIsWorkbench of non-table: null
function: updateOverlaySprite -- file: VNGarageClient.lua line # 33 | MOD: Veracious Network's Garage
function: transferItem -- file: ISInventoryTransferAction.lua line # 631 | Vanilla
function: perform -- file: ISInventoryTransferAction.lua line # 447 | Vanilla
function: perform -- file: P4Decoholic.lua line # 240 | MOD: Decoholic
function: perform -- file: P4HasBeenRead.lua line # 412 | MOD: Has Been Read
java.lang.RuntimeException: attempted index: ObjectIsWorkbench of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10617)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10255)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2287)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2266)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:158)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
at zombie.iso.IsoCell.update(IsoCell.java:5892)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4197)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4317)
at zombie.iso.IsoWorld.update(IsoWorld.java:4231)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
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