Project Zomboid

Project Zomboid

Taylorsville [B41/B42]
 This topic has been pinned, so it's probably important
Erika  [developer] 24 Jun, 2024 @ 3:11am
Bug Reports
If you have found any bugs or issues in this mod, you can post them in this thread and I will try to fix it in the next update.

Please provide the information below to make it easier for me to find the issue:
• Description of the issue
• Location on the map
• Screenshot of the issue

Thank you!

Known issues:
• B42 foraging zones
Last edited by Erika; 25 Mar @ 9:29am
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Showing 1-15 of 28 comments
Swanky 25 Jun, 2024 @ 3:28am 
Taylorsville streetsigns don't have collision
https://imgur.com/rmNZdun

The storage area of the bbq shop (next to the veterinary) can spawn something like 20+ propane tanks on normal loot settings which is a bit much.

This last one is probably just the game being the game but I noticed a lot of zombie migration in the north part of town, the road from the West Point lakeside houses, and even more so around the new gas station area on the road north in between Taylorsville and West Point. The latter is basically repopulated every couple of days but my current settings have respawn limited to 10% every three months. Might be worth investigating to make sure there isn't a leftover respawn point put in somewhere. :)
Swanky 25 Jun, 2024 @ 12:03pm 
Two more screenshots for the bbq shop sites referenced
https://imgur.com/a/17XSfKb
Erika  [developer] 6 Jul, 2024 @ 6:09am 
Version: 1.0.5
  • Fixed the missing grime tile at the Steely Revolve Metal Working factory.
  • Fixed issue with wall detailing in the doorway of the church.
  • Made some changes to the mass-genfac warehouse.
  • Fixed issue with the roof on the fire department shed.
  • Fixed issue with the parking in front of the fire department.
  • Made some changes to the BBBQ store.
  • Changed the room definitions for the BBBQ store from "propanestore" (custom) to "barbecuestore" (vanilla)
  • Replaced the unnamed propane store next to the art store with a "Thumbs of Green" garden store.
  • Fixed the issue with missing window shutters on a house.
  • Fixed the missing tiles at the garage behind the artstore.
  • Fixed the wall that was blocking a window in a shed.
  • Updated the custom tile properties and added "Stop car (when hit) to some of the tiles.
Last edited by Erika; 6 Jul, 2024 @ 6:12am
lightofconquest 9 Jul, 2024 @ 7:11am 
I had a black chunk at cell 34,24 that I couldn't get to go away until I removed this mod. Occurred after latest update
Erika  [developer] 9 Jul, 2024 @ 12:23pm 
Originally posted by lightofconquest:
I had a black chunk at cell 34,24 that I couldn't get to go away until I removed this mod. Occurred after latest update
This should be fixed now
FINALXIII 17 Jul, 2024 @ 11:28am 
i found some bug on cell 30x24 it got black near small road from riverside. Can you check it
Erika  [developer] 17 Jul, 2024 @ 12:41pm 
Originally posted by FINALXIII:
i found some bug on cell 30x24 it got black near small road from riverside. Can you check it
Did you update to the latest version of the mod? There was an issue with that cell in the previous version.
FINALXIII 18 Jul, 2024 @ 8:46am 
Originally posted by Erika:
Originally posted by FINALXIII:
i found some bug on cell 30x24 it got black near small road from riverside. Can you check it
Did you update to the latest version of the mod? There was an issue with that cell in the previous version.
Okay i will check it if have some bug i will reply again
Sandiozo 27 Jul, 2024 @ 2:14am 
Was just checking my logs for errors and saw this :

LOG : General , 1722071107917> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9319,6442,0
LOG : General , 1722071107917> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9600,6442,0
LOG : General , 1722071107917> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9900,6442,0
LOG : General , 1722071107918> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 10200,6440,0
LOG : General , 1722071107918> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9138,6666,0
LOG : General , 1722071107918> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9140,6700,0
LOG : General , 1722071107925> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 10210,6727,0
LOG : General , 1722071107926> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 10266,6834,0
LOG : General , 1722071107926> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9140,7139,0
LOG : General , 1722071107926> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9140,6906,0
LOG : General , 1722071107927> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9319,7083,0
LOG : General , 1722071107927> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9322,6979,0
LOG : General , 1722071107927> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9364,7052,0
LOG : General , 1722071107928> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9405,7065,0
LOG : General , 1722071107928> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9440,7053,0
LOG : General , 1722071107928> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9469,7026,0
LOG : General , 1722071107928> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9500,7012,0
LOG : General , 1722071107928> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9531,7012,0
LOG : General , 1722071107928> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9592,7049,0
LOG : General , 1722071107930> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9682,7133,0
LOG : General , 1722071107930> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9717,7139,0
LOG : General , 1722071107930> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9742,7144,0
LOG : General , 1722071107931> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9793,7140,0
LOG : General , 1722071107931> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9849,7137,0
LOG : General , 1722071107931> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9863,7137,0
LOG : General , 1722071107931> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9879,7134,0
LOG : General , 1722071107931> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9604,7061,0
LOG : General , 1722071107931> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9623,7090,0
LOG : General , 1722071107931> ERROR: WaterFlow missing properties in media/maps/Taylorsville/objects.lua at 9663,7126,0
Erika  [developer] 27 Jul, 2024 @ 6:25am 
You can ignore the waterflow errors, they do not cause any issues. But I will look at the waterflow objects and see if I can get these errors removed in the next update.
Blurry 11 Nov, 2024 @ 6:26pm 
Missing wall or something, when you walk through, you fall into the bathroom on the first floor.

https://imgur.com/a/2xY7CHP
Erika  [developer] 12 Nov, 2024 @ 2:54am 
Originally posted by BlurryByrd:
Missing wall or something, when you walk through, you fall into the bathroom on the first floor.

https://imgur.com/a/2xY7CHP

I just checked the house in your screenshot and there is indeed a wall missing in the attic. I will put this on the list of things to be fixed for the next update. Thank you for finding and reporting it :)
Swanky 28 Nov, 2024 @ 8:48am 
The lower wall deco on the BBQ on the main street crossing goes through the entrance, making it look like a window, rather than a double door.
https://imgur.com/a/eSjLu7j
Erika  [developer] 20 Dec, 2024 @ 1:33pm 
All reported bugs have now been fixed in the update that was released today.
ALL2 25 Mar @ 11:29pm 
im on b42 and when creating a world it gives me this error and crashes, i did check and this is the mod that causes the crash

ERROR: General f:0, t:1742970464250> ExceptionLogger.logException> Exception thrown
java.lang.NullPointerException: Cannot invoke "zombie.iso.LotHeader.getZombieIntensity(int)" because "<local7>" is null at LotHeader.getZombieIntensityForChunk(LotHeader.java:190).
Stack trace:
zombie.iso.LotHeader.getZombieIntensityForChunk(LotHeader.java:190)
zombie.iso.IsoMetaCell.getChunk(IsoMetaCell.java:102)
zombie.iso.IsoMetaCell.addRoom(IsoMetaCell.java:215)
zombie.iso.IsoMetaCell.addRooms(IsoMetaCell.java:226)
zombie.iso.IsoMetaGrid.addRoomsToAdjacentCells(IsoMetaGrid.java:2225)
zombie.iso.IsoMetaGrid.CreateStep2(IsoMetaGrid.java:1531)
zombie.iso.IsoWorld.init(IsoWorld.java:2771)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:299)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:258)
java.base/java.lang.Thread.run(Unknown Source)
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