Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Araby DON'T USE AUDIO MIXER
Riba 1. juli kl. 12.55
Obvious problems with Araby
Started my first campaign, am 15 turns in on Legendary difficulty and these are obvious problems first glance:
- All heroes locked behind T3 buildings Outdated system: Lizardmen, hello?
- No replenishment or mobility hero. Waiting 8 turns to heal your army? No thank you!
- Starting without caster hero and it being locked behind T3: Tiktaq'To vibes
- Only Recruitment and control province commandments are somewhat useful. +50 experience or 5% income is nothing
- Lore of Djinn lord starts only with 1 spell. Lords in WH3 start with 2 spells
- No victory conditions. At least give some theme?


Quite fun so far. Just really need replenishment hero, and preferably mobility one too.

What I would like to see:
Important
1) Move Hashishin hero to T2 with +1 capacity at T3 and make him give replenishment
2) Move Magicians to T2, but T3 unlocks the carpet unit and +1 magician capacity.
3) Add mobility hero to T4: Either a djinn, siege weapon wielding one (grand bombard) or a cavalry one
Not so important
4) Buff the 2 bad commandments: Add replenishment to the experience one & make income one also buff trade or research speed
5) Give 2nd starting spell to Grand Vizier (Djinn)
6) Add victory conditions

I will make separate thread on balance later once I try out more units.

Finally I want to say thank you for the mod is very good and the units look great
Sist redigert av Riba; 1. juli kl. 13.07