Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Araby
 This topic has been pinned, so it's probably important
Team OvN  [developer] 26 Jan @ 2:30am
FAQ
Mod Won't Start/Missing Updates
There is a chance after the mod gets updated that steam will fail to download the update, possibly corrupting your version of the mod. If your game crashes on game start, you are missing something from a recent update or have some other issues try this;
1) Restart Steam - This can kick start the process of checking for mod updates
2) Unsubscribe and resubscribe to all the required mods - To properly unsub, unsub from the mod, start the game launcher, quit and resub. This will give you a fresh install of the mod and often fixes problems for people.
3) Use PropJoes WH3 Mod Manager

Is this mod lore accurate?
As many of you know, for a place of such close proximity to the Old World, Araby has not a whole bunch of lore talking about it, and what little there is, is scattered across the very, very different eras of Warhammer Fantasy. For Araby’s depiction in this mod we have mostly ignored the dated (and honestly, unimaginative) second edition lore, and most of the ‘official’ lore we have based Araby on its more modern incarnation from sources such as the Two Crowns of Ras-Karim novella and the fourth edition of WFRP. That still left us with a bunch of blank spaces, so we filled them out with our own original lore where such gaps ramained. Visually our Araby draws a little from 2007’s Warmaster Araby army while the rest is a mostly original “Warhammerised” take on various One Thousand and One Nights/Arabian Nights fantasy tropes, with a lot of the visual cues for OvN’s Araby designed specifically for it by our main 3D Artist, BarboMarsh. We hope that this sets our Araby apart from other depictions in WFB fan projects while still remaining somewhat consistent with the greater themes and visual cues of the setting itself.
Last edited by Team OvN; 26 Jan @ 2:31am