Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Araby DON'T USE AUDIO MIXER
Possible bugs
So I decided to playtest this mod a few days ago as Jaffar and quickly encountered a few things that seem like they might be issues:

1: A province's level of control has no impact on the province. Normally, high control would provide buffs (plus a control debuff) and low control debuffs (plus a control buff), but that isn't the case for Araby. The fact that this is missing makes control noticeably more difficult for a slave-using faction like Araby to manage.

2: I don't mind having to fight a small stack of Thegan's Errantry as my initial enemy and the peasant stack that he starts with in his settlement from the vanilla game - it makes things slightly more challenging and gives you incentive to actually use your infinitely purchasable slave rabbles early game. But if you're going to add that initial enemy small stack, shouldn't you also add an "engage the enemy" mission for defeating that small stack instead of skipping straight to the capture one settlement mission?

3: Your options for healing your army after a battle (enslaving or looting or sacking depending on the battle type) don't seem to benefit your characters and SEMs at all.

4: Jaffar seems to fully heal if he ends a battle in his Djinn form. Possibly intentional? Also, is he supposed to have chaos demon barks after he transforms?

5: Minor stuff and not really bugs strictly speaking, but Jaffar's army spawning inside the small Thegan stack's zone of control (preventing him from doing literally anything else but fight the small stack) and any caravan you spawn on turn 1 being in range to reinforce Jaffar's battle with the small Thegan stack are both slight elements of jank.