Left 4 Dead 2

Left 4 Dead 2

Cold Front (Part 1)
Missing Textures in dev room and Cola failing to keep Mike
Frying pan and knife always have missing textures. I've tried unsubscribing and resubscribing but it didn't work. Also by chance I would close the safe room in the Mike introduction chapter with the cola in my hand and when the next chapter loads, Mike is sitting and the cola is still in my hands. Happens mainly in an online game.
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Showing 1-3 of 3 comments
JAiZ  [developer] 18 Jun @ 9:04am 
The pan and knife use the vanilla textures, so that's an issue with other mods.

I'll ask Shadowysn to pitch in about the cola.
Shadowysn  [developer] 18 Jun @ 9:44am 
Of course this is never simple. The inventory transition of items between maps are always inconsistent with players and their load times. There may have been some ridiculous inconsistency that caused the cola to not exist yet when Mike runs his post-spawn script to check for the cola.

The solution might have to be to check for the cola at the saferoom end of Map 3: The Evacuation so I can assuredly detect it without dealing with the inconsistent item loading nonsense of changing to Map 4: The Outskirts.
RipScorch 24 Jun @ 10:54am 
Originally posted by JAiZ:
The pan and knife use the vanilla textures, so that's an issue with other mods.

I found out that it was the knife and pan with flashlight mods with extended melee pack compatibility by tomaz that made it lose its textures. The version with the default weapons work fine.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3145078261&searchtext=knife+with+flashlight
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3145077651&searchtext=machete+with+flashlight
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