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Created a new building_chains_tables and created wh2_dlc12_dummy_nuclear_ruins_gabe
Replaced gabe_dummy_building building chain from wh2_dlc09_tmb_public_order chain to wh2_dlc12_dummy_nuclear_ruins_gabe
I hope this fixes the issue.
EDIT: Looks like the Mahrak Guard also never show up anywhere after awakening.
Did you build wh2_dlc09_special_pyramid_amenemhetum or in english "Pyramid of King Amenemhetum" that is located in Zandri?
Both of these bugs come from changes SFO makes to the base Lord design, so their skills no longer match them:
King Lahmizzash is supposed to be a ranged lord, but has no ranged upgrades in the yellow line, only melee ones. His only ranged upgrade is Sacred Quiver, which is good, but most of his skills simply aren't worth getting.
King Alkhazzar's starting chariot doesn't actually count as him riding a chariot for the purpose of his "when riding in chariot" buffs.
I have only the five required mods activated, listed below. I can hover over the ability when not using SFO and this submod.
Tomb Kings Extended SFO Submod
MIXER - Mixu's Unlocker
Agemouk's TOMB KINGS: Extended
Mod Configuration Tool - v0.9 Beta
SFO: Grimhammer III - Scorched Earth
Ummmm Alan this might be the wrong mod. There are no Imperial Foot or Imperial Dragons in this mod.