Rain World

Rain World

Pups+
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
bobby  [udvikler] 12. jan. 2024 kl. 13:35
Bug Reports
send your bug reports here!
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Viser 1-15 af 109 kommentarer
PUMPK1N_L0RD 10. feb. 2024 kl. 19:06 
unsure if this was caused by this mod or not, but my aquaticpup just multiplied and now there's like 20 of them
bobby  [udvikler] 10. feb. 2024 kl. 19:10 
Oprindeligt skrevet af PUMPK1N_L0RD:
unsure if this was caused by this mod or not, but my aquaticpup just multiplied and now there's like 20 of them

that's not caused by Pups+, I don't know why that happens though.
Xenomorphic 27. feb. 2024 kl. 11:39 
It freezes the game for Gourmand when reaching the ending area in expanse
Jane_Mealoth 28. feb. 2024 kl. 2:40 
Bug feedback
When generating Tundrapup, my game crashed.
Other PUPs can be generated, only this one cannot
I have tried many times and also tried calling the console, but it always shows generation failure, and then my game freezes.
I have conducted in-game testing and found that I cannot see its texture, but it can move, and once it moves, my game will freeze. I killed it with instructions and found that the game would become normal again, but I could grab its body and put it on my back. Even more strange is that if I add Slugpup Safari and stack another normal PUP on my back, the player and those two PUP models will completely disappear - while other things in the game can function normally.
I hope to fix this bug as soon as possible, it has caused me a lot of trouble.
Peculiur Perennial 28. feb. 2024 kl. 16:13 
I had an odd thing that happened when I first installed the mod, at first I was unable to spawn in the variant pups at all (using the commands listed in the description) but now, if I spawn slugpups in the vanilla way, the same pups seem to be stuck as the variant pups I tried to spawn them in as when using the description's commands. So now I'm unable to spawn them in as regular slugpups, is this intended?

Also one of the pups that I turned into a Rotundpup has increased energy as the rotundpup. The vanilla version of the pup has 0.00 nrg, while the rotundpup variant with the same ID has 0.32 nrg.

I dont know how the coding works, but perhaps in the next update of this mod could there be an option to keep the same stats of a particular pup but enable them to still have the abilities of the variant they are spawned in as, without having their stats altered?
bobby  [udvikler] 28. feb. 2024 kl. 17:59 
Oprindeligt skrevet af Peculiur Perennial:
I had an odd thing that happened when I first installed the mod, at first I was unable to spawn in the variant pups at all (using the commands listed in the description) but now, if I spawn slugpups in the vanilla way, the same pups seem to be stuck as the variant pups I tried to spawn them in as when using the description's commands. So now I'm unable to spawn them in as regular slugpups, is this intended?

Also one of the pups that I turned into a Rotundpup has increased energy as the rotundpup. The vanilla version of the pup has 0.00 nrg, while the rotundpup variant with the same ID has 0.32 nrg.

I dont know how the coding works, but perhaps in the next update of this mod could there be an option to keep the same stats of a particular pup but enable them to still have the abilities of the variant they are spawned in as, without having their stats altered?

Spawning pups the regular way with dev console uses the set chances in the remix menu, when you start up the game, could you check your LogOutput.log in your Rain World BepinEx folder? It's supposed to log, "spawn_pup command registered". If it isn't saying that then it's somehow not detecting dev console being enabled. If it is saying that and the command still doesn't work then something is definitely bugged.

I realize now that the personality changes are flawed, I made them pretty early on in the mod and they were a pain in the ass to make. So I was hesitant to change them, they'll be changed in the next update instead to personality modifiers. Which will remove the need to change the base personality values by variant.
bobby  [udvikler] 28. feb. 2024 kl. 18:21 
Oprindeligt skrevet af Peculiur Perennial:
I had an odd thing that happened when I first installed the mod, at first I was unable to spawn in the variant pups at all (using the commands listed in the description) but now, if I spawn slugpups in the vanilla way, the same pups seem to be stuck as the variant pups I tried to spawn them in as when using the description's commands. So now I'm unable to spawn them in as regular slugpups, is this intended?

Also one of the pups that I turned into a Rotundpup has increased energy as the rotundpup. The vanilla version of the pup has 0.00 nrg, while the rotundpup variant with the same ID has 0.32 nrg.

I dont know how the coding works, but perhaps in the next update of this mod could there be an option to keep the same stats of a particular pup but enable them to still have the abilities of the variant they are spawned in as, without having their stats altered?

Wait a second I just realized something, you can indeed use the regular spawn command to spawn variants! Just add the variant tag where you would normally add tags, even if it doesn't autocomplete it.
spawn SlugNPC Rotund spawns a rotund pup spawn SlugNPC ID.1.4040 Tundra spawns a tundra pup with the ID 4040
Can't believe I never realized that.
bobby  [udvikler] 28. feb. 2024 kl. 18:25 
Still though, if the command doesn't register please do check the logs for me. Also check for any exception logs, thanks!
T.Hybrid21 29. feb. 2024 kl. 2:07 
IT'S NOT THE SAME EXCEPTION LOG! OMG, It's still the same BUG, The NullReferenceException, BUT IT'S NOT THE SAME LOG, Unshackled CoOp is no longer at the top of the log when the Tundrapups glitch into invisible creature destroying the game! Still breaking with the same mods enabled in combination. Unshackled Co-Op alongside Rotund World/CowBoySlug

New log though:
NullReferenceException: Object reference not set to an instance of an object
RoomCamera+SpriteLeaser.RemoveAllSpritesFromContainer () (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
DMD<AddToContainer>?1054871808._PlayerGraphics::AddToContainer (PlayerGraphics this, RoomCamera+SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) (at <8debcc2efddc415bada837221ab5ad1c>:0)
DMD<>?1054871808.Trampoline<PlayerGraphics::AddToContainer>?-1087097856 (PlayerGraphics , RoomCamera+SpriteLeaser , RoomCamera , FContainer ) (at <659cf829faf443a7bd565800058b9a8c>:0)
扔矛瞬移.胸毛.加入图层 (On.PlayerGraphics+orig_AddToContainer orig, PlayerGraphics self, RoomCamera+SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) (at <9e1bf7c2e24a41b5b49f6134c3750d49>:0)
DMD<>?1054871808.Hook<PlayerGraphics::AddToContainer>?-1552630272 (PlayerGraphics , RoomCamera+SpriteLeaser , RoomCamera , FContainer ) (at <9bb56d848dfb4b73a04c8fe82d7e7f47>:0)
DMD<>?1054871808.Trampoline<PlayerGraphics::AddToContainer>?-647774208 (PlayerGraphics , RoomCamera+SpriteLeaser , RoomCamera , FContainer ) (at <30cfcc9fd4a242f4bf12fb00fb5275a6>:0)
Similar.AddNewImagine.Player_AddToContainer (On.PlayerGraphics+orig_AddToContainer orig, PlayerGraphics self, RoomCamera+SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) (at <51ce8e682b1744a5bf9412a73260ea3f>:0)
DMD<>?1054871808.Hook<PlayerGraphics::AddToContainer>?788526080 (PlayerGraphics , RoomCamera+SpriteLeaser , RoomCamera , FContainer ) (at <972981763a8f4a6ca676b3a653f83e36>:0)
DMD<>?1054871808.Trampoline<PlayerGraphics::AddToContainer>?1561071616 (PlayerGraphics , RoomCamera+SpriteLeaser , RoomCamera , FContainer ) (at <c68836593c8847ec9a3a9dcd52aadac6>:0)
RotundWorld.patch_PlayerGraphics.PlayerGraphics_AddToContainer (On.PlayerGraphics+orig_AddToContainer orig, PlayerGraphics self, RoomCamera+SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) (at /RainWorldMods/WillowsMods/patch_PlayerGraphics.cs:101)
DMD<>?1054871808.Hook<PlayerGraphics::AddToContainer>?135247872 (PlayerGraphics , RoomCamera+SpriteLeaser , RoomCamera , FContainer ) (at <8186786117ca4937a31002a2e7e4b1a6>:0)
DMD<>?1054871808.Trampoline<PlayerGraphics::AddToContainer>?-886865408 (PlayerGraphics , RoomCamera+SpriteLeaser , RoomCamera , FContainer ) (at <c56c7d804a7f43c89d1fc4dd4356b054>:0)
T.Hybrid21 1. mar. 2024 kl. 4:12 
Update, as of latest update, that RoomCamera bug happens every single time Unshackled-CoOp is on, with or without compounding mods.
bobby  [udvikler] 1. mar. 2024 kl. 8:27 
Oprindeligt skrevet af T.Hybrid21:
Update, as of latest update, that RoomCamera bug happens every single time Unshackled-CoOp is on, with or without compounding mods.

I’ll be looking into that today, thanks
Quansly 2. mar. 2024 kl. 8:41 
I don't know if this is a bug or not, but I found something. I'm playing with the Rotund World mod and noticed that Hunterpup (I don't know about Rotundpup) doesn't eat the bodies of dead creatures. As soon as he is completely satisfied (fills the available cells to the end), he throws the carcass and stops eating it, although logically he should finish it, because he has no restrictions.
bobby  [udvikler] 2. mar. 2024 kl. 13:26 
Oprindeligt skrevet af engineer gaming:
I don't know if this is a bug or not, but I found something. I'm playing with the Rotund World mod and noticed that Hunterpup (I don't know about Rotundpup) doesn't eat the bodies of dead creatures. As soon as he is completely satisfied (fills the available cells to the end), he throws the carcass and stops eating it, although logically he should finish it, because he has no restrictions.

Likely not a bug but just something not accounted for in Pups+
So I'm not super sure what's causing this, but often the configuration settings for Pups+ in the Remix menu are just unavailable (I'll click on the mod itself and I'll get text saying that there are no configuration settings). Sometimes they come back if I un-apply and re-apply the mod, but it's not very consistent and as of right now I haven't been able to fix it.

Also since a few days ago I've only been seeing non-variant pups when previously the spawn chances for variants were set to default (due to the above issue I can't check the spawn settings at the moment)
bobby  [udvikler] 4. mar. 2024 kl. 12:48 
Oprindeligt skrevet af AlbatrossThePenChewer:
So I'm not super sure what's causing this, but often the configuration settings for Pups+ in the Remix menu are just unavailable (I'll click on the mod itself and I'll get text saying that there are no configuration settings). Sometimes they come back if I un-apply and re-apply the mod, but it's not very consistent and as of right now I haven't been able to fix it.

Also since a few days ago I've only been seeing non-variant pups when previously the spawn chances for variants were set to default (due to the above issue I can't check the spawn settings at the moment)

What version of Pups+ do you have? If it isn't 1.2.9 unsub and resub
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