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回報翻譯問題
that's not caused by Pups+, I don't know why that happens though.
When generating Tundrapup, my game crashed.
Other PUPs can be generated, only this one cannot
I have tried many times and also tried calling the console, but it always shows generation failure, and then my game freezes.
I have conducted in-game testing and found that I cannot see its texture, but it can move, and once it moves, my game will freeze. I killed it with instructions and found that the game would become normal again, but I could grab its body and put it on my back. Even more strange is that if I add Slugpup Safari and stack another normal PUP on my back, the player and those two PUP models will completely disappear - while other things in the game can function normally.
I hope to fix this bug as soon as possible, it has caused me a lot of trouble.
Also one of the pups that I turned into a Rotundpup has increased energy as the rotundpup. The vanilla version of the pup has 0.00 nrg, while the rotundpup variant with the same ID has 0.32 nrg.
I dont know how the coding works, but perhaps in the next update of this mod could there be an option to keep the same stats of a particular pup but enable them to still have the abilities of the variant they are spawned in as, without having their stats altered?
Spawning pups the regular way with dev console uses the set chances in the remix menu, when you start up the game, could you check your LogOutput.log in your Rain World BepinEx folder? It's supposed to log, "spawn_pup command registered". If it isn't saying that then it's somehow not detecting dev console being enabled. If it is saying that and the command still doesn't work then something is definitely bugged.
I realize now that the personality changes are flawed, I made them pretty early on in the mod and they were a pain in the ass to make. So I was hesitant to change them, they'll be changed in the next update instead to personality modifiers. Which will remove the need to change the base personality values by variant.
Wait a second I just realized something, you can indeed use the regular spawn command to spawn variants! Just add the variant tag where you would normally add tags, even if it doesn't autocomplete it.
New log though:
NullReferenceException: Object reference not set to an instance of an object
RoomCamera+SpriteLeaser.RemoveAllSpritesFromContainer () (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
DMD<AddToContainer>?1054871808._PlayerGraphics::AddToContainer (PlayerGraphics this, RoomCamera+SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) (at <8debcc2efddc415bada837221ab5ad1c>:0)
DMD<>?1054871808.Trampoline<PlayerGraphics::AddToContainer>?-1087097856 (PlayerGraphics , RoomCamera+SpriteLeaser , RoomCamera , FContainer ) (at <659cf829faf443a7bd565800058b9a8c>:0)
扔矛瞬移.胸毛.加入图层 (On.PlayerGraphics+orig_AddToContainer orig, PlayerGraphics self, RoomCamera+SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) (at <9e1bf7c2e24a41b5b49f6134c3750d49>:0)
DMD<>?1054871808.Hook<PlayerGraphics::AddToContainer>?-1552630272 (PlayerGraphics , RoomCamera+SpriteLeaser , RoomCamera , FContainer ) (at <9bb56d848dfb4b73a04c8fe82d7e7f47>:0)
DMD<>?1054871808.Trampoline<PlayerGraphics::AddToContainer>?-647774208 (PlayerGraphics , RoomCamera+SpriteLeaser , RoomCamera , FContainer ) (at <30cfcc9fd4a242f4bf12fb00fb5275a6>:0)
Similar.AddNewImagine.Player_AddToContainer (On.PlayerGraphics+orig_AddToContainer orig, PlayerGraphics self, RoomCamera+SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) (at <51ce8e682b1744a5bf9412a73260ea3f>:0)
DMD<>?1054871808.Hook<PlayerGraphics::AddToContainer>?788526080 (PlayerGraphics , RoomCamera+SpriteLeaser , RoomCamera , FContainer ) (at <972981763a8f4a6ca676b3a653f83e36>:0)
DMD<>?1054871808.Trampoline<PlayerGraphics::AddToContainer>?1561071616 (PlayerGraphics , RoomCamera+SpriteLeaser , RoomCamera , FContainer ) (at <c68836593c8847ec9a3a9dcd52aadac6>:0)
RotundWorld.patch_PlayerGraphics.PlayerGraphics_AddToContainer (On.PlayerGraphics+orig_AddToContainer orig, PlayerGraphics self, RoomCamera+SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) (at /RainWorldMods/WillowsMods/patch_PlayerGraphics.cs:101)
DMD<>?1054871808.Hook<PlayerGraphics::AddToContainer>?135247872 (PlayerGraphics , RoomCamera+SpriteLeaser , RoomCamera , FContainer ) (at <8186786117ca4937a31002a2e7e4b1a6>:0)
DMD<>?1054871808.Trampoline<PlayerGraphics::AddToContainer>?-886865408 (PlayerGraphics , RoomCamera+SpriteLeaser , RoomCamera , FContainer ) (at <c56c7d804a7f43c89d1fc4dd4356b054>:0)
I’ll be looking into that today, thanks
Likely not a bug but just something not accounted for in Pups+
Also since a few days ago I've only been seeing non-variant pups when previously the spawn chances for variants were set to default (due to the above issue I can't check the spawn settings at the moment)
What version of Pups+ do you have? If it isn't 1.2.9 unsub and resub