Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If that fails, go into documents/europauniversalis/logs/error and there might be clues there, although the mod has it's own minor bugs and errors that are non-consequential.
And assuming you already found out the issue, could you post it here or on your original comment, just for future reference if someone has the same issue?
I am not getting this issue, and there is a 20 month mean time to happen, so are you sure you don't have some other mod on or something?
Also check the logs and error file.
(edit: i think i know what the problem is. may take a bit to fix.)
religion spreads to animist automatically, and i think i'm going to add an event that changes unorganized culture provinces.
This is not a bug, it's to force actually lowering autonomy, and it evens out with being at peace. This is because you don't actually conquer provinces until later.
when is suppose that the efect stops because i´ve been for 20 years in total famine and I have atleast 30% devastation in all my provinces ( some even in 100%)
The famine is just one country modifier that gives a relatively small amount of devestation.
The real source of devestation is development, each development uses 0.02 global monthly devestation, which is now "food" or "food shortage", each production gives -0.03 (IE it covers the base cost of each production dev AND half another dev point).
It's hard to see, because province view i haven't gotten it working quite right, but if you go into the production menu and go to buildings, you can build farming fishing and road buildings that grant -0.08 12 and 2 respectively, which allow for developing provinces further. The AI is programmed to build this.
Famine should reduce the province dev though until there is no food shortage. In other words your max development is decided by your nation's food production (like Civilization except it's global rather than local)
Production efficiency also gives a minor devestation malus. as production efficiency increases this means in essense provinces can grow larger. Your overall development and the size provinces can grow too is decided by your civilization's surplus production, IE every farmer feeds his familiy, and then a little extra, this extra allows for people to do other things (like be a soldier, a smith etc.) Also Famine was a real life empire-killer for ancient empires.
Also, it means that in order to create grand empires, securing a good food source is vital (just like real life)
The reason for this is vanilla EU4's system eventually causes all provinces to have relatively the same development as development costs get reduced, things get more efficient and nations have more MANA. This forces the player decide where they need to develop, and which provinces to leave undeveloped.
fixed it by going to the buldings menu in production interfance
Yeah i have yet to make it so you can build those buildings in the province view, there is an interface issue.