Jagged Alliance 3

Jagged Alliance 3

C-UAE Cross-Mod Universal Armament Expansion
Vendr_86_HMAO 2024 年 2 月 6 日 上午 5:57
Появляются белые квадрату вместо оружия
Я сохранил на ПК все моды, в которых есть оружие, броня, добавил всё в магазин Бобби Рея, разновидности оружия очень много. Супер!
Но проблема с оружием Tons of Guns. Если добавляю к нему крупный мод, например Masters of War, то оружие Tons of Guns появляется с графической ошибкой "в белом квадрате"
最後修改者:Vendr_86_HMAO; 2024 年 2 月 6 日 上午 6:05
< >
目前顯示第 1-7 則留言,共 7
Vendr_86_HMAO 2024 年 2 月 6 日 上午 6:04 
Lua 0:04:35:370
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op23.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/PXwJbeG/Images/torgue_v5_300x300.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op24.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/KEebSWK/1 Bruce Willis/Bruce_klein_NEW-5.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/aKFikWz/image/sarge.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/tnxHqkS/Images/merc7 face.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/o3zni5w/Images/Daniel Lopez_Small.png. All UI images should be placed in /UI
Lua 0:04:35:409
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op23.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/PXwJbeG/Images/torgue_v5_300x300.png. All UI images should be placed in /UI
Lua 0:04:35:410
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op24.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/KEebSWK/1 Bruce Willis/Bruce_klein_NEW-5.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/aKFikWz/image/sarge.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/tnxHqkS/Images/merc7 face.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/o3zni5w/Images/Daniel Lopez_Small.png. All UI images should be placed in /UI
Lua 0:04:36:852
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op23.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/PXwJbeG/Images/torgue_v5_300x300.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op24.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/KEebSWK/1 Bruce Willis/Bruce_klein_NEW-5.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/aKFikWz/image/sarge.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/tnxHqkS/Images/merc7 face.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/o3zni5w/Images/Daniel Lopez_Small.png. All UI images should be placed in /UI
Lua 0:04:37:419
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op23.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/PXwJbeG/Images/torgue_v5_300x300.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op24.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/KEebSWK/1 Bruce Willis/Bruce_klein_NEW-5.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/aKFikWz/image/sarge.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/tnxHqkS/Images/merc7 face.png. All UI images should be placed in /UI
Lua 0:04:37:420
[Warning] Invalid location of UI image Mod/o3zni5w/Images/Daniel Lopez_Small.png. All UI images should be placed in /UI
Lua 0:04:37:908
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/INV SILOUETTE.png. All UI images should be placed in /UI
Lua 0:04:38:515
[Warning] Invalid location of UI image Mod/PXwJbeG/Images/torgue_v2_2000x2000.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/PXwJbeG/Images/torgue_badass_AK47.png. All UI images should be placed in /UI
Lua 0:04:39:151
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op23.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/PXwJbeG/Images/torgue_v5_300x300.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op24.png. All UI images should be placed in /UI
Lua 0:04:39:152
[Warning] Invalid location of UI image Mod/KEebSWK/1 Bruce Willis/Bruce_klein_NEW-5.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/aKFikWz/image/sarge.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/tnxHqkS/Images/merc7 face.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/o3zni5w/Images/Daniel Lopez_Small.png. All UI images should be placed in /UI
Lua 0:04:39:319
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/INV SILOUETTE.png. All UI images should be placed in /UI
Lua 0:04:58:825
[Warning] Invalid location of UI image Mod/PXwJbeG/Images/torgue_v5_300x300.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/o3zni5w/Images/Daniel Lopez_Small.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/tnxHqkS/Images/merc7 face.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/aKFikWz/image/sarge.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/KEebSWK/1 Bruce Willis/Bruce_klein_NEW-5.png. All UI images should be placed in /UI
Lua 0:05:02:255
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op23.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op24.png. All UI images should be placed in /UI
Lua 0:05:20:622
starting combat
Lua 0:05:22:134
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Visibility.lua(302): method RevealTo
Zulu/Lua/Tactical/Visibility.lua(797): method UpdateVisibility
Zulu/Lua/Tactical/Combat.lua(352): method Start
Zulu/Lua/Exploration.lua(370): <>
--- end of stack
Locals:
Lua 0:05:22:138
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(8931): <>
[C](-1): global procall
CommonLua/Core/cthreads.lua(20): global Msg
Zulu/Lua/Tactical/Visibility.lua(1012): method ApplyVisibility
Zulu/Lua/Tactical/Visibility.lua(313): method RevealTo
Zulu/Lua/Tactical/Visibility.lua(797): method UpdateVisibility
Zulu/Lua/Tactical/Combat.lua(352): method Start
Zulu/Lua/Exploration.lua(370): <>
--- end of stack
Locals:
Lua 0:05:22:141
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(8931): <>
[C](-1): global procall
CommonLua/Core/cthreads.lua(20): global Msg
Zulu/Lua/Tactical/Visibility.lua(1012): method ApplyVisibility
Zulu/Lua/Tactical/Visibility.lua(313): method RevealTo
Zulu/Lua/Tactical/Visibility.lua(797): method UpdateVisibility
Zulu/Lua/Tactical/Combat.lua(352): method Start
Zulu/Lua/Exploration.lua(370): <>
--- end of stack
Locals:
Lua 0:05:25:496
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Visibility.lua(302): method RevealTo
Zulu/Lua/Tactical/Visibility.lua(285): <>
[C](-1): global procall
CommonLua/Libs/Network/NetworkSync.lua(251): global ExecuteSyncEvent
CommonLua/Libs/Network/NetworkSync.lua(280): field ?
CommonLua/Core/lib.lua(1292): <>
--- end of stack
Locals:
Lua 0:05:25:508
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Visibility.lua(302): method RevealTo
Zulu/Lua/Tactical/Visibility.lua(285): <>
[C](-1): global procall
CommonLua/Libs/Network/NetworkSync.lua(251): global ExecuteSyncEvent
CommonLua/Libs/Network/NetworkSync.lua(280): field ?
CommonLua/Core/lib.lua(1292): <>
--- end of stack
Locals:
Lua 0:05:29:172
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/UnitAwareness.lua(600): local callback
Zulu/Lua/Tactical/Combat.lua(280): global WaitUnitsInIdle
Zulu/Lua/Tactical/Combat.lua(543): <>
--- end of stack
Locals:
Lua 0:05:29:204
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(2690): method BeginTurn
Zulu/Lua/Tactical/Combat.lua(549): <>
--- end of stack
Locals:
Lua 0:05:29:209
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(2690): method BeginTurn
Zulu/Lua/Tactical/Combat.lua(549): <>
--- end of stack
Locals:
Lua 0:05:29:218
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(2690): method BeginTurn
Zulu/Lua/Tactical/Combat.lua(549): <>
--- end of stack
Locals:
Lua 0:05:29:223
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(2690): method BeginTurn
Zulu/Lua/Tactical/Combat.lua(549): <>
--- end of stack
Locals:
Lua 0:05:29:228
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(2690): method BeginTurn
Zulu/Lua/Tactical/Combat.lua(549): <>
--- end of stack
Locals:
Lua 0:05:29:234
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(2690): method BeginTurn
Zulu/Lua/Tactical/Combat.lua(549): <>
--- end of stack
Locals:
Lua 0:05:29:267
BZM -> TurnStart handler
BZM -> Turn STARTED -> team.player_team true
BZM -> Player's turn started, will unlock camera to max zoom
BZM -> Set max zoom to 150
Lua 0:05:30:312
[Warning] Invalid location of UI image Mod/nM7nGNi/Images/ScoutNVFix1(S3).png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/nM7nGNi/Images/Rank4b.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/nM7nGNi/Images/Pants_KevlarCamo1d(S1).png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/XQNrmnC/Images/MoW_SP1.png. All UI images should be placed in /UI
Lua 0:05:42:211
[Warning] Invalid location of UI image Mod/KKh3Yhf/Images/glock-19c.png. All UI images should be placed in /UI
Lua 0:05:48:717
[Warning] Invalid location of UI image Mod/nM7nGNi/Images/HeavyBodyFix06c(S1).png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/nM7nGNi/Images/Rank3b.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/jzrhbLV/Images/USP9mm.png. All UI images should be placed in /UI
Lua 0:05:49:468
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op23.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/PXwJbeG/Images/torgue_v5_300x300.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op24.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/KEebSWK/1 Bruce Willis/Bruce_klein_NEW-5.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/aKFikWz/image/sarge.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/tnxHqkS/Images/merc7 face.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/o3zni5w/Images/Daniel Lopez_Small.png. All UI images should be placed in /UI
Lua 0:06:22:867
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op23.png. All UI images should be placed in /UI
Lua 0:06:22:868
[Warning] Invalid location of UI image Mod/PXwJbeG/Images/torgue_v5_300x300.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/X3Sdqxt/Images/op24.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/KEebSWK/1 Bruce Willis/Bruce_klein_NEW-5.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/aKFikWz/image/sarge.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/tnxHqkS/Images/merc7 face.png. All UI images should be placed in /UI
[Warning] Invalid location of UI image Mod/o3zni5w/Images/Daniel Lopez_Small.png. All UI images should be placed in /UI
Lua 0:06:23:174
[mod] KKh3Yhf overrides entity M60 from K4XQdos

[mod] KKh3Yhf overrides entity M60_Barrel_def from K4XQdos

[mod] KKh3Yhf overrides entity M60_Barrel_ext from K4XQdos

[mod] KKh3Yhf overrides entity M60_Bip_fld from K4XQdos

Lua 0:06:23:175
[mod] KKh3Yhf overrides entity M60_Bip_unfld from K4XQdos

[mod] KKh3Yhf overrides entity M60_Grip_side from K4XQdos

[mod] KKh3Yhf overrides entity M60_Grip_und from K4XQdos

[mod] KKh3Yhf overrides entity M60_Irons from K4XQdos

[mod] KKh3Yhf overrides entity M60_Mag_bag from K4XQdos

[mod] KKh3Yhf overrides entity M60_Mag_def from K4XQdos

[mod] KKh3Yhf overrides entity M60_Muzzle_def from K4XQdos

[mod] KKh3Yhf overrides entity M60_Stock_def from K4XQdos

[mod] KKh3Yhf overrides entity M60_Stock_erg1 from K4XQdos

[mod] KKh3Yhf overrides entity M60_Stock_hvy from K4XQdos

Lua 0:06:23:194
[mod] XQNrmnC overrides entity placeholder_7 from KKh3Yhf

Lua 0:06:25:586
[mod] KKh3Yhf overrides entity M60 from K4XQdos

[mod] KKh3Yhf overrides entity M60_Barrel_def from K4XQdos

[mod] KKh3Yhf overrides entity M60_Barrel_ext from K4XQdos

[mod] KKh3Yhf overrides entity M60_Bip_fld from K4XQdos

[mod] KKh3Yhf overrides entity M60_Bip_unfld from K4XQdos

[mod] KKh3Yhf overrides entity M60_Grip_side from K4XQdos

[mod] KKh3Yhf overrides entity M60_Grip_und from K4XQdos

[mod] KKh3Yhf overrides entity M60_Irons from K4XQdos

[mod] KKh3Yhf overrides entity M60_Mag_bag from K4XQdos

[mod] KKh3Yhf overrides entity M60_Mag_def from K4XQdos

[mod] KKh3Yhf overrides entity M60_Muzzle_def from K4XQdos

Lua 0:06:25:587
[mod] KKh3Yhf overrides entity M60_Stock_def from K4XQdos

[mod] KKh3Yhf overrides entity M60_Stock_erg1 from K4XQdos

[mod] KKh3Yhf overrides entity M60_Stock_hvy from K4XQdos

Lua 0:06:25:606
[mod] XQNrmnC overrides entity placeholder_7 from KKh3Yhf

Lua 0:06:27:855
MapLoadRandom: 2741900791434801155
Lua 0:06:28:807
Map changed to "MainMenu_CityJungle" in 3423 ms.
Lua 0:06:30:960


Stopping the game threads from the Lua side with exit code 0.

Render 0:06:30:965


Stopping the game threads after receiving WM_QUIT.

Render 0:06:31:115




*** Debug::Done()

Time (ms) 391115
Lucjan  [開發人員] 2024 年 2 月 6 日 上午 6:28 
Can you load a game from before you enter this sector? There are no logs from C-UAE (make sure you have Debug Messages On in C-UAE mod options menu)

IDK which mod it is `K4XQdos`

KKh3Yhf is ToG
XQNrmnC is MoW
Lucjan  [開發人員] 2024 年 2 月 6 日 上午 6:30 
Again, ToG has white boxes weapon in there. You should not change which can appear in the shop.
Vendr_86_HMAO 2024 年 2 月 6 日 上午 6:36 
Lua 0:01:51:825
Map changed to "I-1 - Flag Hill" in 3402 ms.
Lua 0:01:51:836
C-UAE Chaning Arnament... unit.CUAE true NPC_Bastien
C-UAE Chaning Arnament DONE
Lua 0:01:51:846
C-UAE Chaning Arnament... unit.CUAE false SpawnerUnit:I1:1:1291
C-UAE Removing orginal ammo from Adonis
- Caliber: 762WP _762WP_Basic Cost: 1000 Amount 14
C-UAE Adding new weapons Adonis
- getting suitable arnaments for AdjustedLvl: 4 AssaultRifle Orginal Cost 1500
-> min: M70_1 1500 max: G3_1 1500
- Removing orginal item Type: AssaultRifle AK47 Cost: 1500
Lua 0:01:51:847
- picked: AssaultRifle MG36 1500 Condition: 100
-- adding components 4 / 9 AdjustedLvl: 4
--> Added Scope LROptics_M110
--> Added Stock StockHeavy_s12
--> Skipping Bipod_M110 from Bipod as it is the only one(default)
--> Added Side3 LaserSide2
--> Skipping Bipod_M110 from Bipod as it is the only one(default)
--> Skipping BarrelLongMG36 from Barrel as it is the only one(default)
--> Skipping BarrelLongMG36 from Barrel as it is the only one(default)
--> Added Under VGripAUG9
-- getting suitable ammo for AdjustedLvl: 4
--> min: _556_Basic 90 max: _556_Tracer 180
-- picked: 556 _556_Tracer 180
- getting suitable arnaments for AdjustedLvl: 4 Handgun Orginal Cost 500
-> min: M1911_1 500 max: MDKHNTR_USP9mm 500
- picked: Handgun MoW_Pistol_G19x 500 Condition: 60
-- adding components 2 / 4 AdjustedLvl: 4
--> Added Muzzle MoW_Muz_Obs9
--> Added Scope MoW_Sco_RMR
-- getting suitable ammo for AdjustedLvl: 4
--> min: _9mm_Basic 30 max: _9mm_HP 60
-- picked: 9mm _9mm_Match 60
- getting suitable arnaments for AdjustedLvl: 4 GrenadeDay Orginal Cost 150
-> min: Molotov 150 max: RemoteTNT 600
- picked: GrenadeDay TimedTNT 600 Condition: 66
C-UAE Adding new armor items Adonis
- getting suitable arnaments for AdjustedLvl: 4 Torso Orginal Cost 0
-> min: BCE_Flak_VestCamoKompositum nil max: CamoArmor_Light_Full 5500
- picked: Torso ShamanTorso_WeavePadding nil Condition: 45
Lua 0:01:51:848
C-UAE Chaning Arnament DONE
Lua 0:01:51:849
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(9028): global SpawnUnit
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(1407): method SpawnObjects
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(381): method Update
Zulu/Lua/GameSession.lua(1265): <>
[C](-1): global MapForEach
Zulu/Lua/GameSession.lua(1264): global UpdateSpawnersLocal
Zulu/Lua/Satellite/SatelliteView.lua(1911): global EnterSector
Zulu/Lua/Satellite/SatelliteView.lua(2060): global EnterFirstSector
Zulu/Lua/Satellite/SatelliteView.lua(2022): global LocalLoadSector
Zulu/Lua/Satellite/SatelliteView.lua(2016): <>
--- end of stack
Locals:
Lua 0:01:51:851
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(9028): global SpawnUnit
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(1407): method SpawnObjects
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(381): method Update
Zulu/Lua/GameSession.lua(1265): <>
[C](-1): global MapForEach
Zulu/Lua/GameSession.lua(1264): global UpdateSpawnersLocal
Zulu/Lua/Satellite/SatelliteView.lua(1911): global EnterSector
Zulu/Lua/Satellite/SatelliteView.lua(2060): global EnterFirstSector
Zulu/Lua/Satellite/SatelliteView.lua(2022): global LocalLoadSector
Zulu/Lua/Satellite/SatelliteView.lua(2016): <>
--- end of stack
Locals:
Lua 0:01:51:857
C-UAE Chaning Arnament... unit.CUAE false SpawnerUnit:I1:1:1292
C-UAE Removing orginal ammo from Adonis
- Caliber: 762WP _762WP_HP Cost: 1000 Amount 4
C-UAE Adding new weapons Adonis
- getting suitable arnaments for AdjustedLvl: 4 AssaultRifle Orginal Cost 1500
-> min: M70_1 1500 max: G3_1 1500
- Removing orginal item Type: AssaultRifle AK47 Cost: 1500
- picked: AssaultRifle MoW_AR_AK74M 1500 Condition: 100
-- adding components 5 / 11 AdjustedLvl: 4
--> Skipping Side is blocked by MoW_Bar_AK74M
--> Skipping Scope is blocked by MoW_Mou_NoRail
--> Added Barrel MoW_Bar_AK74MZenit
--> Skipping Mountfront is blocked by MoW_Bar_AK74MZenit
--> Added Mount MoW_Mou_AK74M
--> Added Side MoW_Sid_SF600U
--> Added Scope MoW_Sco_P1
--> Skipping Mountfront is blocked by MoW_Bar_AK74MZenit
--> Added Stock MoW_Sto_AKS74
-- getting suitable ammo for AdjustedLvl: 4
--> min: _762WP_Basic 50 max: _762WP_Tracer 100
-- picked: 762WP _762WP_Basic 50
- getting suitable arnaments for AdjustedLvl: 4 Handgun Orginal Cost 500
-> min: M1911_1 500 max: MDKHNTR_USP9mm 500
- picked: Handgun MoW_Pistol_SP1 500 Condition: 62
-- adding components 1 / 2 AdjustedLvl: 4
--> Skipping MoW_Mag_SP1x15 from Magazine as it is the only one(default)
--> Skipping MoW_Mag_SP1x15 from Magazine as it is the only one(default)
--> Skipping from Muzzle as it is the only one(default)
--> Skipping from Muzzle as it is the only one(default)
--> Skipping MoW_Mag_SP1x15 from Magazine as it is the only one(default)
--> Skipping MoW_Mag_SP1x15 from Magazine as it is the only one(default)
--> Skipping from Muzzle as it is the only one(default)
--> Skipping from Muzzle as it is the only one(default)
-- getting suitable ammo for AdjustedLvl: 4
--> min: _9mm_Basic 30 max: _9mm_HP 60
-- picked: 9mm _9mm_Match 60
- getting suitable arnaments for AdjustedLvl: 4 GrenadeDay Orginal Cost 150
-> min: Molotov 150 max: RemoteTNT 600
- picked: GrenadeDay Molotov 150 Condition: 92
Lua 0:01:51:858
C-UAE Adding new armor items Adonis
- getting suitable arnaments for AdjustedLvl: 4 Torso Orginal Cost 0
-> min: BCE_Flak_VestCamoKompositum nil max: CamoArmor_Light_Full 5500
- picked: Torso HeavyArmorTorso_Kompositum 5500 Condition: 68
- getting suitable arnaments for AdjustedLvl: 4 Legs Orginal Cost 0
-> min: BCE_ArmorMarauder_Pants3 nil max: BCE_Flak_GhillieLeggings 4000
- picked: Legs BCE_ArmorMarauder_Pants3 nil Condition: 61
C-UAE Chaning Arnament DONE
Lua 0:01:51:860
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(9028): global SpawnUnit
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(1407): method SpawnObjects
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(381): method Update
Zulu/Lua/GameSession.lua(1265): <>
[C](-1): global MapForEach
Zulu/Lua/GameSession.lua(1264): global UpdateSpawnersLocal
Zulu/Lua/Satellite/SatelliteView.lua(1911): global EnterSector
Zulu/Lua/Satellite/SatelliteView.lua(2060): global EnterFirstSector
Zulu/Lua/Satellite/SatelliteView.lua(2022): global LocalLoadSector
Zulu/Lua/Satellite/SatelliteView.lua(2016): <>
--- end of stack
Locals:
Lua 0:01:51:861
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(9028): global SpawnUnit
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(1407): method SpawnObjects
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(381): method Update
Zulu/Lua/GameSession.lua(1265): <>
[C](-1): global MapForEach
Zulu/Lua/GameSession.lua(1264): global UpdateSpawnersLocal
Zulu/Lua/Satellite/SatelliteView.lua(1911): global EnterSector
Zulu/Lua/Satellite/SatelliteView.lua(2060): global EnterFirstSector
Zulu/Lua/Satellite/SatelliteView.lua(2022): global LocalLoadSector
Zulu/Lua/Satellite/SatelliteView.lua(2016): <>
--- end of stack
Locals:
Vendr_86_HMAO 2024 年 2 月 6 日 上午 6:36 
Lua 0:01:51:866
C-UAE Chaning Arnament... unit.CUAE false SpawnerUnit:I1:1:1293
C-UAE Removing orginal ammo from Adonis
- Caliber: 762WP _762WP_Basic Cost: 1000 Amount 9
C-UAE Adding new weapons Adonis
- getting suitable arnaments for AdjustedLvl: 4 MachineGun Orginal Cost 1500
-> min: BrenMKI_1 2000 max: PKM_1 2000
- Removing orginal item Type: AssaultRifle AK47 Cost: 1500
- picked: MachineGun M60_1 2000 Condition: 100
-- adding components 4 / 9 AdjustedLvl: 4
--> Added Muzzle Suppressor
--> Added Scope M60_Irons_1
--> Added Bipod M60_Bip_fld_1
Lua 0:01:51:867
--> Added Grenadelauncher M60_GrenadeLauncher_1
-- getting suitable ammo for AdjustedLvl: 4
--> min: _762NATO_Basic 100 max: _762NATO_Tracer 200
-- picked: 762NATO _762NATO_Basic 100
- getting suitable arnaments for AdjustedLvl: 4 Handgun Orginal Cost 500
-> min: M1911_1 500 max: MDKHNTR_USP9mm 500
- picked: Handgun MoW_Pistol_SP1 500 Condition: 52
-- adding components 1 / 2 AdjustedLvl: 4
--> Skipping from Muzzle as it is the only one(default)
--> Skipping from Muzzle as it is the only one(default)
--> Skipping MoW_Mag_SP1x15 from Magazine as it is the only one(default)
--> Skipping MoW_Mag_SP1x15 from Magazine as it is the only one(default)
--> Skipping from Muzzle as it is the only one(default)
--> Skipping from Muzzle as it is the only one(default)
--> Skipping MoW_Mag_SP1x15 from Magazine as it is the only one(default)
--> Skipping MoW_Mag_SP1x15 from Magazine as it is the only one(default)
-- getting suitable ammo for AdjustedLvl: 4
--> min: _9mm_Basic 30 max: _9mm_HP 60
-- picked: 9mm _9mm_Match 60
- getting suitable arnaments for AdjustedLvl: 4 GrenadeDay Orginal Cost 150
-> min: Molotov 150 max: RemoteTNT 600
- picked: GrenadeDay ConcussiveGrenade 400 Condition: 81
C-UAE Adding new armor items Adonis
- getting suitable arnaments for AdjustedLvl: 4 Head Orginal Cost 0
-> min: shaman_helmet_NightVision nil max: LightHelmet 1000
- picked: Head BCE_Armor_HelmetNV3 nil Condition: 60
C-UAE Chaning Arnament DONE
Lua 0:01:51:868
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(9028): global SpawnUnit
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(1407): method SpawnObjects
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(381): method Update
Zulu/Lua/GameSession.lua(1265): <>
[C](-1): global MapForEach
Zulu/Lua/GameSession.lua(1264): global UpdateSpawnersLocal
Zulu/Lua/Satellite/SatelliteView.lua(1911): global EnterSector
Zulu/Lua/Satellite/SatelliteView.lua(2060): global EnterFirstSector
Zulu/Lua/Satellite/SatelliteView.lua(2022): global LocalLoadSector
Zulu/Lua/Satellite/SatelliteView.lua(2016): <>
--- end of stack
Locals:
Lua 0:01:51:870
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(9028): global SpawnUnit
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(1407): method SpawnObjects
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(381): method Update
Zulu/Lua/GameSession.lua(1265): <>
[C](-1): global MapForEach
Zulu/Lua/GameSession.lua(1264): global UpdateSpawnersLocal
Zulu/Lua/Satellite/SatelliteView.lua(1911): global EnterSector
Zulu/Lua/Satellite/SatelliteView.lua(2060): global EnterFirstSector
Zulu/Lua/Satellite/SatelliteView.lua(2022): global LocalLoadSector
Zulu/Lua/Satellite/SatelliteView.lua(2016): <>
--- end of stack
Locals:
Lua 0:01:51:878
C-UAE Chaning Arnament... unit.CUAE false SpawnerUnit:I1:1:1294
C-UAE Removing orginal ammo from Legion
- Caliber: 9mm _9mm_Basic Cost: 1000 Amount 50
C-UAE Adding new weapons Legion
- getting suitable arnaments for AdjustedLvl: 2 Handgun Orginal Cost 500
-> min: M1911_1 500 max: MDKHNTR_USP9mm 500
- Removing orginal item Type: Handgun HiPower Cost: 500
- picked: Handgun MoW_Pistol_P320F 500 Condition: 100
-- adding components 1 / 4 AdjustedLvl: 2
--> Added Muzzle MoW_Muz_Omega9
-- getting suitable ammo for AdjustedLvl: 2
--> min: _9mm_Basic 30 max: _9mm_Basic 30
-- picked: 9mm _9mm_Basic 30
- getting suitable arnaments for AdjustedLvl: 2 GrenadeDay Orginal Cost 200
-> min: PipeBomb 100 max: FragGrenade 300
- Removing orginal item Type: Throwables FlareStick Cost: 200
- picked: GrenadeDay Agat18K_Camera 150 Condition: 100
C-UAE Adding new armor items Legion
- getting suitable arnaments for AdjustedLvl: 2 Legs Orginal Cost 0
-> min: BCE_ArmorMarauder_Pants3 nil max: ShamanLeggingsPadded
- picked: Legs HeavyArmorLeggings_WeavePadding nil Condition: 72
C-UAE Chaning Arnament DONE
Lua 0:01:51:880
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(9044): global SpawnUnit
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(1407): method SpawnObjects
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(381): method Update
Zulu/Lua/GameSession.lua(1265): <>
[C](-1): global MapForEach
Zulu/Lua/GameSession.lua(1264): global UpdateSpawnersLocal
Zulu/Lua/Satellite/SatelliteView.lua(1911): global EnterSector
Zulu/Lua/Satellite/SatelliteView.lua(2060): global EnterFirstSector
Zulu/Lua/Satellite/SatelliteView.lua(2022): global LocalLoadSector
Zulu/Lua/Satellite/SatelliteView.lua(2016): <>
--- end of stack
Locals:
Lua 0:01:51:884
C-UAE Chaning Arnament... unit.CUAE false SpawnerUnit:I1:1:1295
C-UAE Removing orginal ammo from Legion
- Caliber: 9mm _9mm_Basic Cost: 1000 Amount 31
C-UAE Adding new weapons Legion
- getting suitable arnaments for AdjustedLvl: 2 Handgun Orginal Cost 500
-> min: M1911_1 500 max: MDKHNTR_USP9mm 500
- Removing orginal item Type: Handgun HiPower Cost: 500
- picked: Handgun PPK_1 500 Condition: 100
Lua 0:01:51:885
-- adding components 1 / 4 AdjustedLvl: 2
--> Skipping ToG_Revolver_freeswap from General as it is the only one(default)
--> Skipping ToG_Revolver_freeswap from General as it is the only one(default)
--> Added Barrel ToG_Comp_Pstl_Barrel_Long
-- getting suitable ammo for AdjustedLvl: 2
--> min: _9mm_Basic 30 max: _9mm_Basic 30
-- picked: 9mm _9mm_Basic 30
- getting suitable arnaments for AdjustedLvl: 2 GrenadeDay Orginal Cost 150
-> min: PipeBomb 100 max: FragGrenade 300
- picked: GrenadeDay PipeBomb 100 Condition: 95
C-UAE Adding new armor items Legion
C-UAE Chaning Arnament DONE
Lua 0:01:51:887
[LUA ERROR] Mod/mJtuJ3K/items.lua:1118: attempt to index a nil value (local 'effect')
[C](-1): global procall
CommonLua/Core/cthreads.lua(29): global Msg
Zulu/Lua/CharacterEffect.lua(285): <>
Zulu/Lua/Tactical/Unit.lua(9044): global SpawnUnit
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(1407): method SpawnObjects
Zulu/Lua/ClassDefs/ClassDef-Zulu.generated.lua(381): method Update
Zulu/Lua/GameSession.lua(1265): <>
[C](-1): global MapForEach
Zulu/Lua/GameSession.lua(1264): global UpdateSpawnersLocal
Zulu/Lua/Satellite/SatelliteView.lua(1911): global EnterSector
Zulu/Lua/Satellite/SatelliteView.lua(2060): global EnterFirstSector
Zulu/Lua/Satellite/SatelliteView.lua(2022): global LocalLoadSector
Zulu/Lua/Satellite/SatelliteView.lua(2016): <>
--- end of stack
Locals:
Lua 0:01:51:896
C-UAE Chaning Arnament... unit.CUAE false SpawnerUnit:I1:1:1296
C-UAE Removing orginal ammo from Legion
- Caliber: 9mm _9mm_Basic Cost: 1000 Amount 62
C-UAE Adding new weapons Legion
- getting suitable arnaments for AdjustedLvl: 2 Handgun Orginal Cost 500
-> min: M1911_1 500 max: MDKHNTR_USP9mm 500
- Removing orginal item Type: Handgun HiPower Cost: 500
- picked: Handgun m625_1 500 Condition: 100
-- adding components 1 / 4 AdjustedLvl: 2
--> Skipping Rail_Mount is blocked by ToG_Rail_Block
--> Skipping Rail_Mount is blocked by ToG_Rail_Block
--> Added Muzzle Compensator
-- getting suitable ammo for AdjustedLvl: 2
--> min: _44CAL_Basic 60 max: _44CAL_Basic 60
-- picked: 44CAL _44CAL_Basic 60
- getting suitable arnaments for AdjustedLvl: 2 GrenadeDay Orginal Cost 150
-> min: PipeBomb 100 max: FragGrenade 300
- picked: GrenadeDay Molotov 150 Condition: 69
C-UAE Adding new armor items Legion
- getting suitable arnaments for AdjustedLvl: 2 Torso Orginal Cost 0
-> min: BCE_Flak_VestCamoKompositum nil max: ShamanTorso_WeavePadding
- picked: Torso ShamanTorso_CeramicPlates nil Condition: 84
Lua 0:01:51:897
C-UAE Chaning Arnament DONE
Lucjan  [開發人員] 2024 年 2 月 6 日 上午 6:49 
Looks like an issue with M60_1 on Adonis unit or MG36

M60:

ToG is overriding some assets from K4XQdos related to M60. It might be the cause.

MG36:

I don't know from which mod it is.
whahappen (已封鎖) 2024 年 4 月 24 日 下午 2:50 
MG36 is from New Weapons of Components of the Original Model mod.

Or short: NWOCOTOM.

This mod has not been updated since a long time.
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