Counter-Strike 2

Counter-Strike 2

Breach 3.0
Yanzl  [Entwickler] 1. Feb. 2024 um 19:30
Bugs & Issues
Post any bugs or issues you find here!

Current known issues:
  • Gap in A long
  • Glass blocking grenades
  • Collision issues in the game room
  • Collision issues with some of the metal trims

Thanks to everyone, I appreaciate the help :lunar2019piginablanket:
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Beiträge 112 von 12
wistd 11. Feb. 2024 um 6:14 
Hello,
Here is only Classic mode playing for this map. How i can enable this map in Deathmatch mode?
Thanks!
Yanzl  [Entwickler] 18. Feb. 2024 um 15:00 
Oops, deathmatch is now enabled :)
ogc 12. März 2024 um 12:51 
Are the glass panels up top in the lobby supposed to be unbreakable? In CSGO I used to smoke the staircase leading to A site through those windows.
Yanzl  [Entwickler] 13. März 2024 um 4:33 
The top glass panels were always unbreakable, even in CSGO.
ogc 13. März 2024 um 5:02 
Ursprünglich geschrieben von Yanzl:
The top glass panels were always unbreakable, even in CSGO.

I think I might've poorly explained the subject, heres a picture of what I meant: https://imgur.com/a/vitEeF7

It also includes a link to a YouTube video containing lineups for CSGO's Breach, in which one of the windows is broken.
Yanzl  [Entwickler] 17. März 2024 um 21:10 
Ursprünglich geschrieben von ogc:
Ursprünglich geschrieben von Yanzl:
The top glass panels were always unbreakable, even in CSGO.

I think I might've poorly explained the subject, heres a picture of what I meant: https://imgur.com/a/vitEeF7

It also includes a link to a YouTube video containing lineups for CSGO's Breach, in which one of the windows is broken.

Thanks for the image, that makes sense. The glass was there in CSGO but it didn't have collision, so I'll probably do the same in this version.
Double-doors in the entrance of the main building (T-Start) look different like a 4-way until you walk up to them - and then they open and look like double door again.
Really really love this map. A few things I've noticed while messing around:

- As mentioned by ogc, the upper glass in atrium was breakable in CS:GO, and is no longer. I would use that window to throw smokes to long in CS:GO.
- Similarly, the glass above the doorway between long hall and long A was breakable in CS:GO, and is no longer. I'd use that for flashes. Also it's currently impenetrable to bullets, so when boosting over a smoke you can see the enemy, but not shoot them.
- The cab and back wall of the B truck completely lacks collision. Players clip through, bullets and utility don't collide, and you can even be flashed through the wall.

Opinionated feedback:
- The new glass on the B skylights makes finding smokes really tough. You pretty much need to find one that narrowly misses any glass, so it can be consistent if a CT breaks it (or is re-thrown in a round). I like its geometry as is, but only if it doesn't have breakable glass.
- The lack of pattern on the Long Hall wall with the blue lounge chair is disappointing. That wall is bangable with an AWP, and in CS:GO I would use the pattern to line up a shot on a player posted at the top of long.
Zuletzt bearbeitet von Chuck Lubs; 12. Apr. 2024 um 21:19
Meks 28. Apr. 2024 um 4:47 
You can see through truck https://imgur.com/a/k7EEguG
Dear Yanzl,
there's a bug on Breach 3.0: you can easily see through textures of the Truck, if you crouch on top of it's cabin and come closer to truck's trailer. That one truck that's on the left of the T-spawn.
Hope you'll fix it, this map is excellent :)
latest update broke the sliding doors at T-Spawn, they're perpendicular to the doorway until the update and slide open
Certain props like the computers dont have physics or any reaction to shooting
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Beiträge 112 von 12
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