Counter-Strike 2

Counter-Strike 2

Breach 3.0
Yanzl  [pengembang] 1 Feb 2024 @ 7:30pm
Bugs & Issues
Post any bugs or issues you find here!

Current known issues:
  • Gap in A long
  • Glass blocking grenades
  • Collision issues in the game room
  • Collision issues with some of the metal trims

Thanks to everyone, I appreaciate the help :lunar2019piginablanket:
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wistd 11 Feb 2024 @ 6:14am 
Hello,
Here is only Classic mode playing for this map. How i can enable this map in Deathmatch mode?
Thanks!
Yanzl  [pengembang] 18 Feb 2024 @ 3:00pm 
Oops, deathmatch is now enabled :)
ogc 12 Mar 2024 @ 12:51pm 
Are the glass panels up top in the lobby supposed to be unbreakable? In CSGO I used to smoke the staircase leading to A site through those windows.
Yanzl  [pengembang] 13 Mar 2024 @ 4:33am 
The top glass panels were always unbreakable, even in CSGO.
ogc 13 Mar 2024 @ 5:02am 
Diposting pertama kali oleh Yanzl:
The top glass panels were always unbreakable, even in CSGO.

I think I might've poorly explained the subject, heres a picture of what I meant: https://imgur.com/a/vitEeF7

It also includes a link to a YouTube video containing lineups for CSGO's Breach, in which one of the windows is broken.
Yanzl  [pengembang] 17 Mar 2024 @ 9:10pm 
Diposting pertama kali oleh ogc:
Diposting pertama kali oleh Yanzl:
The top glass panels were always unbreakable, even in CSGO.

I think I might've poorly explained the subject, heres a picture of what I meant: https://imgur.com/a/vitEeF7

It also includes a link to a YouTube video containing lineups for CSGO's Breach, in which one of the windows is broken.

Thanks for the image, that makes sense. The glass was there in CSGO but it didn't have collision, so I'll probably do the same in this version.
5yncopy 3 Apr 2024 @ 8:20am 
Double-doors in the entrance of the main building (T-Start) look different like a 4-way until you walk up to them - and then they open and look like double door again.
Chuck Lubs 12 Apr 2024 @ 9:03pm 
Really really love this map. A few things I've noticed while messing around:

- As mentioned by ogc, the upper glass in atrium was breakable in CS:GO, and is no longer. I would use that window to throw smokes to long in CS:GO.
- Similarly, the glass above the doorway between long hall and long A was breakable in CS:GO, and is no longer. I'd use that for flashes. Also it's currently impenetrable to bullets, so when boosting over a smoke you can see the enemy, but not shoot them.
- The cab and back wall of the B truck completely lacks collision. Players clip through, bullets and utility don't collide, and you can even be flashed through the wall.

Opinionated feedback:
- The new glass on the B skylights makes finding smokes really tough. You pretty much need to find one that narrowly misses any glass, so it can be consistent if a CT breaks it (or is re-thrown in a round). I like its geometry as is, but only if it doesn't have breakable glass.
- The lack of pattern on the Long Hall wall with the blue lounge chair is disappointing. That wall is bangable with an AWP, and in CS:GO I would use the pattern to line up a shot on a player posted at the top of long.
Terakhir diedit oleh Chuck Lubs; 12 Apr 2024 @ 9:19pm
Meks 28 Apr 2024 @ 4:47am 
You can see through truck https://imgur.com/a/k7EEguG
degrowenn 27 Jun 2024 @ 5:05am 
Dear Yanzl,
there's a bug on Breach 3.0: you can easily see through textures of the Truck, if you crouch on top of it's cabin and come closer to truck's trailer. That one truck that's on the left of the T-spawn.
Hope you'll fix it, this map is excellent :)
latest update broke the sliding doors at T-Spawn, they're perpendicular to the doorway until the update and slide open
Certain props like the computers dont have physics or any reaction to shooting
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