RimWorld

RimWorld

Blueprints - Forked
 This topic has been pinned, so it's probably important
zeus  [developer] 5 Feb, 2024 @ 6:30pm
BUG REPORTS
post bug reports here

a bug report should contains a minimal reproducible example (a mod list, preferably limited to no more than four mods). Additionally, clear instructions on how to reproduce the bug.

请在这里报告bug
一个bug报告应该包含最小可复现例子(一个mod列表,最好不多于4个mod)。此外,最好提供清晰的复现步骤。
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Showing 1-10 of 10 comments
望星海 5 Feb, 2024 @ 6:42pm 
是dubs mint menus的替换选项卡,只要打开就无法旋转,而用原版的选项卡就可以。
mod列表
harmony
core
hugslib
blueprints -forked
dubs mint menus
dubs mint menus_zh
zeus  [developer] 5 Feb, 2024 @ 11:19pm 
Originally posted by 望星海:
是dubs mint menus的替换选项卡,只要打开就无法旋转,而用原版的选项卡就可以。
mod列表
harmony
core
hugslib
blueprints -forked
dubs mint menus
dubs mint menus_zh
已修复。还有可能导出两个相同蓝图的问题,我认为不影响功能,故暂缓修复。
Last edited by zeus; 5 Feb, 2024 @ 11:23pm
Pos 4/5 16 Mar, 2024 @ 10:59am 
是不是还不支持1.5?但是Steam上TAG上显示1.5,不知道为什么。

About.xml里没有,也没有1.5的单独的文件夹,进游戏也显示红字
zeus  [developer] 16 Mar, 2024 @ 4:48pm 
Originally posted by Pos 5:
是不是还不支持1.5?但是Steam上TAG上显示1.5,不知道为什么。

About.xml里没有,也没有1.5的单独的文件夹,进游戏也显示红字
请确定你的mod是最新的版本。我刚刚尝试订阅了本mod,包含1.5的文件夹,about.xml里也有1.5。
爸爸 23 May, 2024 @ 10:04pm 
我用mod error checker这个mod检测了一下,然后显示了这个貌似和这个mod有关的错误。游戏里玩的时候好像没什么问题

Error in Blueprints - Forked, assembly name: BetterKeybinding, method: KeyBind:get_JustPressed, exception: System.MissingMethodException: void Verse.Log.Warning(string,bool)
[Ref EA759358] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
Skissors_ 4 Jun, 2024 @ 6:01am 
Bug with "QualityBuilder". Placing a blueprint with quality items included causes FPS to drop to 1-5. Manually placing the quality items first, and then placing the blueprint prevents the issue.
Floxii 17 Jul, 2024 @ 10:09am 
The export function doesn't work. I press export and the blueprint can't be seen in the new colony
bonesbro 13 Oct, 2024 @ 9:44am 
Both with the fork and the original, I get InvalidCastExceptions when copying and pasting many items. Two examples are the windows from the Windows mod and the diagonal doors from NANAME Doors.

Exception in UIRootUpdate: System.InvalidCastException: Specified cast is not valid.
[Ref 1E13B747]
at Blueprints.BuildableInfo.DrawGhost (Verse.IntVec3 origin) [0x000b9] in <77268253851e479885ca00f9521861cf>:0
at Blueprints.Blueprint+<>c__DisplayClass17_0.<DrawGhost>b__0 (Blueprints.BuildableInfo item) [0x00000] in <77268253851e479885ca00f9521861cf>:0
at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Blueprints.Blueprint.DrawGhost (Verse.IntVec3 origin) [0x00014] in <77268253851e479885ca00f9521861cf>:0

After decompiling it it looks like you've tweaked the code a little but it's still crashing when trying to cast something to Verse.Graphic_Linked. Here's the IL that's crashing:

IL_00b9: castclass ['Assembly-CSharp']Verse.Graphic_Linked

And this is the line of code:
// Material matSingle = ((Graphic)(Graphic_Linked)((BuildableDef)_thingDef).graphic.GetColoredVersion(ShaderDatabase.Transparent, val2, Color.get_white())).get_MatSingle();

Maybe if you can't get the right graphic, either omit it completely or draw just a plain wall or maybe a crafting spot?
LLMEME 21 Feb @ 6:04pm 
dubs mint menus替换选项卡下使用导入功能, 会导入2个同名蓝图(必现)
本mod与Terraform Rimworld和Character edictor同时使用时有冲突,似乎是Character edictor的人物塑造休眠舱与Terraform Rimworld的几个复制器的蓝图产生哈希碰撞了,哪怕不制造这几个建筑,只要同时启用这三个mod进游戏就能稳定触发该红字。
报错如下:
Hash collision between Blueprint_Install_ReplicatorPrototyp and Blueprint_Install_Zombrella: both have short hash 0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.MapFileCompressor:ThingsToSpawnAfterLoad ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.LoadGame_Patch4 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch4 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Last edited by 花果山厨师长; 18 Jun @ 7:28pm
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