Team Fortress 2

Team Fortress 2

Western Warhand
FlamehazardCLIII  [developer] 21 Sep, 2014 @ 5:08pm
Possible stats
Currently these are the stats I think would work for this item.
The "less ammo more stats" thing isn't in the game yet so it'd be interesting so see it in TF2.

+6 Magazine size (Having a total of 6)
+20% increased firing speed
+5% weapon switch speed per round not in magazine (at 0 rounds, 30% increase)*
+2.5% Movement speed per round not in magazine (at 0 rounds 15% increase)*
-100 max charge damage (only able of doing 350 max damage on charged headshot)
-10% reload speed

*Does not apply when gun is not wielded.

Also, 1 stat I had in idea was:
-10% unscoped damage

So if any of you have any ideas, make sure to let me know!
-Flame
Last edited by FlamehazardCLIII; 26 Sep, 2014 @ 10:42am
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Showing 1-15 of 27 comments
They Call Me Jack 21 Sep, 2014 @ 7:20pm 
@Flame

So I'm really interested in your less ammo, more stats idea. I kinda did a similar stat request for the Roundabout spy revolver.

Anywho,

I like your stats, but my big question regards the stats not being applied when the gun is not weilded. Reloading is the kryptonite of all classes in tf2 which is why I think promoting having no ammo may backfire. I will say it's an incentive to use the SMG which is neither good or bad I guess? Also, how will reloading go? will it be one bullet at a time or a clip all at once?
FlamehazardCLIII  [developer] 21 Sep, 2014 @ 7:30pm 
On the Right hand side (or left if viewmodels are switched) there's a reload port, it'd be 1 round at a time. If it was a total clip, it'd make the gun fire faster, and reload 6 rounds at 10% less of the time of 1 bullet, which would make it EXTREMELY over powered.
The faster firing rate would make it good at burst attacking, but would be REALLY unreliable, since the DPS isn't consistant.

The issue with having no ammo, is just a positive, for a negative.
Do know that when 6 rounds are loaded, you get 0% weapon switch boost and 0% movement increase
5 rounds= 5% weapon switch speed and 2.5% movement speed
4 rounds = 10% and 5% etc...
Hawk 22 Sep, 2014 @ 11:38am 
Good
Ree Tardy Oswald (No Monitor) (Banned) 22 Sep, 2014 @ 2:44pm 
I like the less rounds, faster reload time but the headshot damage decrease makes it useless for quickscopes.

Maybe take the charge away alltogether, and just make it the base 149 damage headshot? Meaning

-no charged shots
FlamehazardCLIII  [developer] 22 Sep, 2014 @ 3:32pm 
Well, it's not necessarily meant for quick scoping.
It's meant to take out lower health enemies faster, since 150 is the base headshot damage, enough to kill eyelander demoknight, scouts, engineers, snipers, medics and spies.
Bluepanda 22 Sep, 2014 @ 4:59pm 
+500% clip size (Having a total of 6)
+25% increased firing speed
+140% ammo capacity 60 (ammo)
Reload whole magazine at once.
Cannot charge
Head shot cancels the damage penalty
To head shot must aim in scope for 1.5 second
Head shot makes the rifle crit for 3 second
-25% damage to body
-50% reload speed
-50% weapon switch speed
Last edited by Bluepanda; 22 Sep, 2014 @ 5:02pm
肌肉库存号 23 Sep, 2014 @ 6:47pm 
why dont u make it a secondary can headshot 6 shots in clip 102 damage on headshot can scope and thne make a primary wep called the western call and after hiting 3 headshots u do the western call giveing u crits for the next clip mini crits 52 to 72 damage in crits on body shot and with western call headshots deal 150 no charge btw so yea
thats what i think
Ree Tardy Oswald (No Monitor) (Banned) 23 Sep, 2014 @ 10:43pm 
Originally posted by DampTemplar:
+500% clip size (Having a total of 6)
+25% increased firing speed
+140% ammo capacity 60 (ammo)
Reload whole magazine at once.
Cannot charge
Head shot cancels the damage penalty
To head shot must aim in scope for 1.5 second
Head shot makes the rifle crit for 3 second
-25% damage to body
-50% reload speed
-50% weapon switch speed

I like this idea, even though it probably won't be implemented. There needs to be a rifle that actually encourages and rewards headshots.
rivolt666 24 Sep, 2014 @ 12:46am 
yes
FlamehazardCLIII  [developer] 24 Sep, 2014 @ 9:10am 
You mean like the Bazaar Bargain?
RollingBox 26 Sep, 2014 @ 7:17pm 
+20% faster base reload rate while scoped

-15% damage penalty
-20% slower base reload rate if fired while unscoped
Fecal Gambit 28 Sep, 2014 @ 7:26am 
On kill: turns victim into ice.
Bluepanda 1 Oct, 2014 @ 9:29pm 
Originally posted by DFSI Am Full Of Magic:
On kill: turns victim into ice.
.....
AZ 2 Oct, 2014 @ 7:45pm 
on kill: +25 health
-20%damage to body
evrey 5 shots you have to reload
Last edited by AZ; 2 Oct, 2014 @ 7:49pm
Heffalump 5 Oct, 2014 @ 3:59pm 
Originally posted by Piece of Piss (No Monitor):
Originally posted by DampTemplar:
+500% clip size (Having a total of 6)
+25% increased firing speed
+140% ammo capacity 60 (ammo)
Reload whole magazine at once.
Cannot charge
Head shot cancels the damage penalty
To head shot must aim in scope for 1.5 second
Head shot makes the rifle crit for 3 second
-25% damage to body
-50% reload speed
-50% weapon switch speed

I like this idea, even though it probably won't be implemented. There needs to be a rifle that actually encourages and rewards headshots.
Bazaar Bargain rewards it, but is pretty hard to use because it has a big penalty for missing or bodyshotting :/
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