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There is a special adapter script that acts as a proxy between WC and apck, I believe it should be linked somewhere here.
I set-response to "attack" and also attempted to 'command:create-task:attack' with no results (with a few command:next thrown in afterwards in case the task list wasn't correct). I clear def'd a few times, but I do still see that there's 42 subsets but only 36 defs (no errors from what I can see, though). Here is the log:
Thoughts? Maybe I missed something?
Edit: Here's a link to the ship if you were wanting to see it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3513192004
Edit 2: Also curious if we can use Small Connectors between large/small grid? they don't seem to entirely connect in space, though I don't know if it is just because of the design
Another issue is that you have Enabled On and Enabled Off block actions in timers, that would've worked if WC allowed to keep the weapon in permanent shooting state. I suppose people use WC Shoot action to toggle firing (in both timers).
Regarding connectors, there is a custom offset feature, you can add tag [offset=X] to the block and tune it for particular case. Not sure if it is in the public version though (there is a discord server where I put WIP builds of apck).
I think I will introduce WC support in the TGP script if I can make it universal for both WC and vanilla worlds.