Space Engineers

Space Engineers

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[APck] AutoPillock Core 1.0
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10 Feb, 2024 @ 12:05pm
8 Apr, 2024 @ 1:25pm
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[APck] AutoPillock Core 1.0

Description
AutoPillock is general-purpose control script with focus on grid movement, formation management and combat.



WHAT IS THIS> grid ai of sorts?
This script sums up most things I've made in areas related to grid flight: combat, autodocking, formations, missile, clangdrives, weapon controls, gravity drives, and similar.
It has a few unique traits:
  • drones/missiles using custom propulsion and PMW (jolt guns, etc)
  • drones can use missiles
  • grid is behavior-driven and can drastically change its style of operation based on how user programs it (difference between missile/drone/carrier/miner/etc is not a thing anymore)
  • 1-directional thrust support for various kinds of tasks, including autolanding, using fixed guns and formation flight
  • Planetary circumnavigation for any tasks (going around for a beyond horizon target)

The idea was to make as feature-rich and flexible solution for drones as possible, without compromizing performance.

A word of warning, this script is user-unfriendly and has little to no feedback output due to Keen PB character limit. If you want to customize stuff and utilize it to full potential, you absolutely must read through documentation.

Common opinion is that this script is for advanced users only, but anyone can benefit from simple blueprints and pre-configured flight behaviors shared here.

Read full description here.


(full source video)

COMMUNITY CREATIONS> Media and blueprint links
See users creations (post there your own stuff too): click!

QUICKSTART> check out without reading much
Basic - just a drone to see how it moves and fights - challenge yourself by passing it to SPRT
Get the reference drone and paste it near an enemy, or pass it to pirate faction.
If you spawn many, they would share targeting data and help each other.
The drone is equipped by two "item-nuke" missiles, it would use them with configurable probability.

You can use TGP targeting pod script for advanced raycast ("LIDAR") tracking and many other targeting features.

Basic - carrier with drones - formation control, docking, attack orders
Get the carrier control module blueprint, it has drones included.
Watch demos there, read the description for how to use it.
It got somewhat decent TMC menu set-up that would let you use it without reading too much docs and references.

GUIDES> From the basic usage to behaviors programming and other scripts integration
User guide

Script argument reference.

Builder guide

Engineer guide

MRF Paladin User Manual which is a detailed guide with focus on the most important practical aspects of using drones, also covers patrol routes, resupply and other extra things.

Programmer guide?

FEEDBACK> Questions, bug reports, support
If you have a question, ask it here, and, ideally, look through the FAQ and answers before asking:
FAQ and general questions
It is also fine to ask questions about commands in the script argument reference.

If you have bug report, post it here
Known Issues & Bug Reports

For feature suggestions, please go here:
Feature suggestions

I try my best to keep things organized.
If you ask/compain/suggest in the comments below, high chances you would just annoy me and I will ignore your post. Please respect my time and other peoples too, it would be easier for everybody to look up information.

Don't ask questiions in the comments below or, even worse, but starting a discussion. Use either "FAQ and general questions" or "Known Issues & Bug Reports"
Popular Discussions View All (10)
94
5 May @ 11:20am
FAQ and general questions
cheerkin
66
15 Feb @ 5:53am
Known Issues & Bug Reports
cheerkin
21
5 Apr @ 1:02pm
Feature suggestions
cheerkin
26 Comments
cheerkin  [author] 29 Jun @ 1:30am 
This should be never-expiring: https://discord.gg/H4bSU7dPen
TheGeek 28 Jun @ 6:08pm 
The Discord invite expired. Can you post another please?
Steven_Hakket 5 May @ 8:22am 
Как Активировать Дебаг вид navigation graph (чтобы я мог видеть линии соединения ) . Emit не дает результата .
cheerkin  [author] 28 Apr @ 5:02am 
Hmm, that was the link to the specific message inside channel. Alright, here is the invite link to the sever itself: https://discord.gg/UZXFvzpa
The previous link would likely work after you join.
I entered the link, and Discord showed that this was a no-text channel.
cheerkin  [author] 27 Apr @ 2:31am 
The multiple hangars are not supported originally, however, there are ways iirc:
https://discord.com/channels/907249810153816124/907391327153573948/1294943933885059072
I suggest joining that discord and asking there, I think if you break the graph into 2 parts using Diag script it should work. You would also need a WIP version of apck, also found there (I post non-released versions in one of these channels).
Or just wait for the future release.
My aircraft carrier has a hangar on each side. I added nodes and entries on the right side of the ship to guide the drones in and out of the hangar very smoothly. However, after I completed the addition on the left side, the drones would attempt to enter the hangar from the left side and dock with the connector on the right side, thus crashing into the middle wall.
Is there any way to avoid the problem that the connections between nodes will pass through the entities due to multiple hangars?
cheerkin  [author] 18 Mar @ 3:59pm 
Top in the Community creations discussion has custom weapons set up
Based_Stickman 18 Mar @ 2:27pm 
Is it possible to get an example drone with weaponcore so i can figure out how to setup the guns?
cheerkin  [author] 20 Feb @ 8:56am 
Yes, but you would need to set it up appropriately (wingman task in CD, etc)