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What happened?: The wingman collided with one another, and ones that did not ware flying away further then 1.50km of the 'Carrier'
Steps to reproduce?: Followed the video from ur channel exact steps: https://www.youtube.com/watch?v=PoSbJSql9RM&t=10s
–––( BuildInfo )––•
(Text from 10s ago)
System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source)
at Program.ا.ض[Æ](String đ, List`1 ս, Boolean ջ)
at Program.ا.ג(List`1 њ)
at Program.ا..ctor(IMyProgrammableBlock р, ʪ Ŝ, IMyGridTerminalSystem Ċ, IMyIntergridCommunicationSystem Ā, گ յ, ʺ ն, ÿ Ý, ש շ)
at Program.ċ()
at Program.Main(String S)
–––––•"
Not sure what I am missing as I read from the Builder Guide
I got the requirements...
I do use modded blocks e.g. a modded control seat which looks different and acts the same, and an Elite Gyroscope which looks the same and acts differently same goes for the Thrusters.
It keeps saying that the script is too complex.
I am sorry to keep burdening you like this, not my intention to irritate you.
EDIT: either gyro or remote control
Like the position in the pb that tells the script where e.g. the gyro is and such?
Reading through the User guide but can't find an easy-to-understand explanation.
It's an amazing script and it looks amazing though profs to you for giving the community an amazing creation, just don't think I as a new person trying and understand it all will work out as I'm raising more questions than progress haha, I'm more of an see a video example and work from that, u did have a video: " Setting up navigation graph for autodocking on existing ship"
But it was a copy/paste of the BP into the ship which sadly would ruin my decorated bridge.
No worries, question you ask help me understand the parts that cause troubles for newcomers and which things could be elaborated more in the docs.
Definitions are coordinates (like a 3d map) of blocks that script is meant to use, you make them by running "command:clear-defs" and then recompiling the script. Unless you do that, all new blocks you add are essentially invisible to the script.
And yeah, they are explained in the Builder guide iirc, not in the User guide.
Image as referance