Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also would you please remove the effect of explosive ammunizion on turrets by default? With the original turret mod you can already use fire/explosive upgrades, and now it 2 shots zombies even tho the bullets seemingly explode on inpact giving it a look as if it were strong but its "mediocre"
As for the explosive effects without "Demolition Shot" enabled, I'll try to check, though it might take some time as I also need to check for bugs after the effect removal.
The method to fix other turret settings on "Admin Menu 2.0" is also the same. But if you're not sure about what to change, it's better to change only the script above & change the m60 to gnome. At least you'll be able to spawn gnome by changing that.
After 5-7 minutes of survival, turrets will stop working, all turrets that are placed on the map become unresponsive, storing gnome in inventory works, placing one down will just throw the gnome
Probably you can check console for errors, because when a mod stops working, usually there are some error notifications with red texts on console that show which part is error, & which script is error. From that error info on console, which mod triggered the error can be figured out. My suspicion is probably similar to the "steam validation rejected" in your previous case, in which there might be one or some mods that triggered some errors after 5-7 minutes & caused other mods to stop working too.
If such error logs don't exist, simply just check red texts that show numbers in a brackets, & copy them here.
Well, I'll be waiting for the result of your test on the original m60 turret mod.