Stellaris

Stellaris

Kek's Origins+ (LEGACY 3.14)
 Kekadoodle   [developer] 10 Sep, 2024 @ 7:44pm
FUTURE PLANS
Hive Amalgamation

Remove the extra +1 spawning drone job at game start, aligning with Machine World origin.

Introduce a new situation mechanic to randomize events each time planetary conversion begins. Some events may be rarer and only have a chance to fire once.

Note: This origin may be discontinued based on future Paradox Interactive announcements.

Planetary Ascendants

Complete overhaul: Attach the Ascension Theory tech unlock to a new event chain.

Your species descends from survivors of an ancient precursor empire nearly wiped out by a galaxy-wide genocide. After regression to primitive conditions, your civilization slowly recovered, losing all historical memory. Rediscover your lost past when archaeological excavations uncover a massive buried shield generator.

Codominant Evolution

Add up to 10 unique homeworld events, with each event capable of triggering up to 3 times per game.

Example events:

Cultural exchanges between species with potential adverse outcomes.

Special event chains triggered if your secondary species becomes enslaved.

Chosen by Zro

Introduce new "Revelations" edicts requiring zro to activate.

Rework the "Surreal Visions" event to use notifications rather than repetitive event pop-ups.

Civics

By popular demand, civics will be split into their own standalone mod.

Mutagenic Assimilators civic will be entirely removed. Paradox Interactive has officially announced similar content for an upcoming DLC, rendering this civic redundant. Apologies in advance to players without DLC access.
Last edited by  Kekadoodle ; 4 May @ 2:46pm