WorldBox - God Simulator

WorldBox - God Simulator

Gunsmith Book (BROKEN, READ DESCRIPTION!)
Alex n' Italy  [developer] 22 Feb, 2024 @ 7:42am
SUGGESTIONS!
Any idea? Post here.
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Showing 1-15 of 49 comments
Dillon 23 Feb, 2024 @ 2:28pm 
Can you add Power Box please
lukt 24 Feb, 2024 @ 10:24am 
grenades would be AWESOME!!!
Alex n' Italy  [developer] 24 Feb, 2024 @ 10:26am 
Originally posted by lukt:
grenades would be AWESOME!!!
Probably in the future, Dynamite and Hand bombs already sets the grounds
lukt 24 Feb, 2024 @ 2:53pm 
Originally posted by Alex n' Italy:
Originally posted by lukt:
grenades would be AWESOME!!!
Probably in the future, Dynamite and Hand bombs already sets the grounds
YIPPEE!!
Scryie 24 Feb, 2024 @ 3:48pm 
could you make it so techs like gunpowder and gunnut no longer give a research speed bonus?
Alex n' Italy  [developer] 25 Feb, 2024 @ 2:06am 
Originally posted by Cyrogenic:
could you make it so techs like gunpowder and gunnut no longer give a research speed bonus?
Yeah that's a fair enough balancing, while i think Gunpowder only needs a research nerf (so still a bonus, but smaller), i should prob. remove the gun nut one since it buffs a lot weapon production.
Scryie 26 Feb, 2024 @ 5:16am 
Could there be something like an industrialization tech or techs that increases production of things like food, wood, stone and common metals?
Alex n' Italy  [developer] 26 Feb, 2024 @ 8:18am 
Originally posted by Cyrogenic:
Could there be something like an industrialization tech or techs that increases production of things like food, wood, stone and common metals?
While industry/factories are reasonable, this mod only focuses on military advancements, not on the entire industrial revolution.

Therefore there will be simplified extra tech for things like quarrys for extra resoursce production, but ill never care about the development of farms for example.
Alex n' Italy  [developer] 26 Feb, 2024 @ 2:45pm 
Originally posted by ATNP Gaming:
Can you make bandits have guns?
Not out of the question, but not happening soon either
Scryie 27 Feb, 2024 @ 10:45am 
Just some questions, 1. how far will this mods tech tree go in the future
2. what would the vehicle progression look like(if any)
3. i think firearms should be produced in higher quantity, so bigger armies stop using unarmed swarms
Alex n' Italy  [developer] 27 Feb, 2024 @ 11:49am 
Originally posted by Cyrogenic:
Just some questions, 1. how far will this mods tech tree go in the future
2. what would the vehicle progression look like(if any)
3. i think firearms should be produced in higher quantity, so bigger armies stop using unarmed swarms
1. No clue, ill keep expanding as much as i want to, but for now i'm basically covering everything until 1870-1880, next step is ww1, then if want interwar then ww2, so on and so fourth
As long as i have will and time, when i want to, i add ontop the mod and expand, i'll probably stop when i dont care anymore or when there's nothing to add.
2. first of all i need to figure out how to get one working, then i'll see.
3. Im currently trying to get with key a system working where if (X) tech is researched, then a kind of weapon is no longer built, therefore if (Flintlock) is researched, bows are no longer produced for example, so next update should cover that.
andreinfp 27 Feb, 2024 @ 11:56am 
yo alex, could you like add a way to turn off some guns because for eample i do agree with crossbows cannons and flintlock but i dont really want winchesters and stuff, its too modern
Alex n' Italy  [developer] 27 Feb, 2024 @ 11:58am 
you really needed to post that twice huh.


Originally posted by andreinfp:
yo alex, could you like add a way to turn off some guns because for eample i do agree with crossbows cannons and flintlock but i dont really want winchesters and stuff, its too modern
Other than that seek of attention, it's not a particurally bad idea, i'll sign it in the list of things to do, but it won't come in the next update, know that.
CakeThatIsGood 1 Mar, 2024 @ 4:43pm 
I do believe the ultimate goal for this mod should be to at least let cultures advance to a post WW2 era level of tech, so that total self-destruction is possible in world that isn't united or allied via the nuclear bombs already in the game. It would create an in-game use for nuclear bombs that isn't player oriented. Allowing your game to fully progress to utopia or toxic nuclear dystopia all on it's own!

If, like at the end of the bio you suggested tanks and planes, why not let them be able to research and deploy the two types of nukes in the game, granted that they already have planes and maybe energy technologies. If you can already link a small explosion to a projectile for cannons and such, could you link the two types of nuclear explosions to projectiles also?

If launching nukes from units like planes would be too complex, making a simple circular shaped building that looks/acts as a missile silo it might work with your style.

As for how they would function, maybe rather than the stationary building types that the cannons are, why not make it a rare armor type that military units can equip if a nation can produce it, give it has all the buildings.

As for energy tech, you could simply make a varied level of power plant (steam plants->fossil fuel plants->nuclear plants) which would only function as a gateway technology (basically a culture having an industrial rev.) in order for cultues to research tanks, planes, nuclear bombs.

As a last thing, I send a warning. I fear the quality of the mod could be ruined if planes and tanks were oversized on the map like ModernBox. the largest ships in the game aren't even as big as some of the buildings on the map, i'm sure it would be much more pleasing on the eyes to no have larger than cloud planes and tanks rolling though towns.

Last thing.. ships.. need I say more? if you're goin into WW1 or WW2 era I think new textures and levels of ships would be great, one that has smoke stacks dreadnought like, then one that's WW2 battleship type. hmm. Good Luck! this would be my wet dream. I'm not a modder but lmk if there is a genuine way that I could help.
Alex n' Italy  [developer] 2 Mar, 2024 @ 11:59am 
Originally posted by CakeThatIsGood:
I do believe the ultimate goal for this mod should be to at least let cultures advance to a post WW2 era level of tech, so that total self-destruction is possible in world that isn't united or allied via the nuclear bombs already in the game. It would create an in-game use for nuclear bombs that isn't player oriented. Allowing your game to fully progress to utopia or toxic nuclear dystopia all on it's own!

If, like at the end of the bio you suggested tanks and planes, why not let them be able to research and deploy the two types of nukes in the game, granted that they already have planes and maybe energy technologies. If you can already link a small explosion to a projectile for cannons and such, could you link the two types of nuclear explosions to projectiles also?

If launching nukes from units like planes would be too complex, making a simple circular shaped building that looks/acts as a missile silo it might work with your style.

As for how they would function, maybe rather than the stationary building types that the cannons are, why not make it a rare armor type that military units can equip if a nation can produce it, give it has all the buildings.

As for energy tech, you could simply make a varied level of power plant (steam plants->fossil fuel plants->nuclear plants) which would only function as a gateway technology (basically a culture having an industrial rev.) in order for cultues to research tanks, planes, nuclear bombs.

As a last thing, I send a warning. I fear the quality of the mod could be ruined if planes and tanks were oversized on the map like ModernBox. the largest ships in the game aren't even as big as some of the buildings on the map, i'm sure it would be much more pleasing on the eyes to no have larger than cloud planes and tanks rolling though towns.

Last thing.. ships.. need I say more? if you're goin into WW1 or WW2 era I think new textures and levels of ships would be great, one that has smoke stacks dreadnought like, then one that's WW2 battleship type. hmm. Good Luck! this would be my wet dream. I'm not a modder but lmk if there is a genuine way that I could help.
Not Bad, Not Bad at all.
I like the Energy tech suggestion, it's a great idea for updates post-1870s.
Ships are something that at one point i MUST add, but i need to figure out first how, even Moderbox struggles with them.
As for planes, i was actually considering to scrap them after seeing Modernbox's spin on them, it feels like that at the moment, they can't work on Worldbox, so i should scrap the idea until better "Templates" (for example, if air ships are ever added) are added.
Thanks for the detailed suggestion, i would love if everyone did the same.
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