Mount & Blade: Warband

Mount & Blade: Warband

Perisno
Orophen 13 Oct, 2019 @ 7:54am
Annoying cheat message
Hi, every 30 seconds there is a message about the fact I used cheat to max my character.
It’s really annoying, is there a way to disable it?
Thanks
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Showing 1-15 of 15 comments
Mindeveler 14 Oct, 2019 @ 9:56am 
Fix your character using import-export and it will stop appearing.
Orophen 14 Oct, 2019 @ 12:22pm 
Originally posted by Mindeveler:
Fix your character using import-export and it will stop appearing.
I don't know how....could you explain it?
Mindeveler 14 Oct, 2019 @ 1:58pm 
https://mountandblade.fandom.com/wiki/Cheats#Import.2FExport_Exploitation
use it to edit his "xp" line and give him a reasonable, not engine-breaking amount of xp.
Aranwen1 15 Oct, 2019 @ 4:22am 
you could also cheat using cheat engine instead of built in cheats as that doesnt trigger anything so far. you dont need to give insane level if you give insane stats XD

just dont put speed over 500 and dont give your weapon skills/abilities over 999. 1000 is the max and setting it too high will cause you to swing the weapon so fast it doesnt register you attacked so youre stuck using range weapons the entire game if you set it too high and close the engine.
Orophen 15 Oct, 2019 @ 6:11am 
I made a mistake because I didn't remember that after level 62 you go straight to level 3134, give or take XD. On the other hand, in the native game there is no problem at all even when your character is pushed so far....
CaoLex 25 Oct, 2019 @ 12:12pm 
Originally posted by Orophen:
I made a mistake because I didn't remember that after level 62 you go straight to level 3134, give or take XD. On the other hand, in the native game there is no problem at all even when your character is pushed so far....
You think so? Try to enter any village under bandit attack in vanilla. Since number of bandits depends on your level...
Orophen 25 Oct, 2019 @ 12:29pm 
Originally posted by CaoLex:
Originally posted by Orophen:
I made a mistake because I didn't remember that after level 62 you go straight to level 3134, give or take XD. On the other hand, in the native game there is no problem at all even when your character is pushed so far....
You think so? Try to enter any village under bandit attack in vanilla. Since number of bandits depends on your level...
that is the only problem, and you can kill them all with the cheats.
CaoLex 25 Oct, 2019 @ 1:52pm 
Originally posted by Orophen:
Originally posted by CaoLex:
You think so? Try to enter any village under bandit attack in vanilla. Since number of bandits depends on your level...
that is the only problem, and you can kill them all with the cheats.
No, you can't because game will crash in several seconds.

And if it was not the case, killing thousands of enemies even with map clearing cheat is quite a long time.
Last edited by CaoLex; 25 Oct, 2019 @ 1:54pm
Hakipi 26 Oct, 2019 @ 10:22am 
The concept of mount and blade was brilliant, but the game engine was heavily outdated by the time it was released, so exceeding certain values just breaks the game.
CaoLex 26 Oct, 2019 @ 10:32am 
Originally posted by Chad borders Niger:
The concept of mount and blade was brilliant, but the game engine was heavily outdated by the time it was released, so exceeding certain values just breaks the game.
Eh, it's not really related. It's not that old to have 2byte only numbers or something.
It's more about the fact that they use exp tables, which still considered normal practice, without outright putting level limit. Developers decided that It's humanly impossible to reach level higher than 63 in the unmodded game, because even with using the same character time and time again in new games throught import-export feature (because the game actually have stat decrease from old age, althought it's probably outright impossible to die from the old age) it's going to take so much time that Bannerlord will be released anyway, so they just didn't bothered to make level table bigger.
And Python is never old)
Last edited by CaoLex; 26 Oct, 2019 @ 10:33am
Orophen 26 Oct, 2019 @ 1:03pm 
Originally posted by CaoLex:
Originally posted by Orophen:
that is the only problem, and you can kill them all with the cheats.
No, you can't because game will crash in several seconds.

And if it was not the case, killing thousands of enemies even with map clearing cheat is quite a long time.
But.... I did it, and it worked! The game did not crash.
Hakipi 27 Oct, 2019 @ 2:38am 
Originally posted by CaoLex:
Originally posted by Chad borders Niger:
The concept of mount and blade was brilliant, but the game engine was heavily outdated by the time it was released, so exceeding certain values just breaks the game.
Eh, it's not really related. It's not that old to have 2byte only numbers or something.
It's more about the fact that they use exp tables, which still considered normal practice, without outright putting level limit. Developers decided that It's humanly impossible to reach level higher than 63 in the unmodded game, because even with using the same character time and time again in new games throught import-export feature (because the game actually have stat decrease from old age, althought it's probably outright impossible to die from the old age) it's going to take so much time that Bannerlord will be released anyway, so they just didn't bothered to make level table bigger.
And Python is never old)

Even when game is modded, leveling from 62 to 63 causes an overflow glitch, catapulting your level and breaks the game, not because someone thought it would be night impossible to reach that level
CaoLex 27 Oct, 2019 @ 6:12am 
Originally posted by Chad borders Niger:
Even when game is modded, leveling from 62 to 63 causes an overflow glitch, catapulting your level and breaks the game, not because someone thought it would be night impossible to reach that level
It's possible to reach such level because they have enemies with level 60. I don't remember for sure that is higher level of soldier in Warband, 40?
It's incredible easy thing to deal with by using simple check by rewriting the current experience if it's bigger than experience required for max level. Literally one string of code. But then you can't change level tab that easily without dealing with that string.
Last edited by CaoLex; 27 Oct, 2019 @ 6:14am
Hakipi 27 Oct, 2019 @ 1:01pm 
Originally posted by CaoLex:
Originally posted by Chad borders Niger:
Even when game is modded, leveling from 62 to 63 causes an overflow glitch, catapulting your level and breaks the game, not because someone thought it would be night impossible to reach that level
It's possible to reach such level because they have enemies with level 60. I don't remember for sure that is higher level of soldier in Warband, 40?
It's incredible easy thing to deal with by using simple check by rewriting the current experience if it's bigger than experience required for max level. Literally one string of code. But then you can't change level tab that easily without dealing with that string.

Even if you fix it, the game crashes frequently because the game engine simple can't handle high numbers from calcs. The M&B engine is from '02-'03. Warband uses a slightly modified M&B engine. Bannerlords is going to use an upgraded M&B engine.
CaoLex 27 Oct, 2019 @ 3:32pm 
Originally posted by Chad borders Niger:
Even if you fix it, the game crashes frequently because the game engine simple can't handle high numbers from calcs. The M&B engine is from '02-'03. Warband uses a slightly modified M&B engine. Bannerlords is going to use an upgraded M&B engine.
Ehem. main 2 reasons for M&B crash when you have too much of units on the field and when you have too many types of troops in the army. In Warband second part is not an issue. Well, there is also crash because of lack of texture, but it's have nothing to do with calcs.
Also, M&B AI in first two games is having two main modes in battle, when he trying to kill you and when it just moves. If there is too many troops on the field, especially in the first game if you break troop limit, some will stuck in that first mode and become easy prey.
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