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- Adjusted price of debris.
- Mods should work with the map now..
- Adjusted price of starting room weapons.
- Buffed DMR / D14 damage.
- Buffed PPSH damage.
- Reduced slow down % in water areas.
Based on feedback, it is now planned for future updates to make the following changes to the water sections:
- Staminup will reduce the slowdown affect.
- Zombies will also slowdown in the water by 10%.
- Adding strategicly placed spots where you can jump around on (think like the boards in the mud on origins).
- Minor lighting tweaks
- Added raised areas around the Mystery Box and the Wunderfizz in the open-water section towards Pack-a-Punch.
- Added strategically placed boards in the open water area towards Pack-a-Punch so that you can effectively slide jump your way across.
- Added boards around Double Tap.
- Added Wood Boards around Mule Kick so that you can prone at it.
- Added Barrels to prevent interacting with Mule Kick from behind.
- Increased the damage and heavily increased the ammo of the 725/Olympia.
- Replaced Bloodhound with Mustang and Sally variant when downed.
- Fixed missing material on Juggernog Perk Model.
- Updated Mule Kick perk model to Cold War version and added 'On' version.
- Made it so you can't ♥♥♥♥♥♥♥ kill yourself with the downed weapon.
- Buffed Death Machine.
- After Round 30 the Death Machine will be Upgraded.
- Various vista updates.
- Overhauled Lighting.
- Updated VOX.
- Pack-a-Punch Debris is now 10,000 Points instead of 20,000 and can be contributed towards 2,500 points at a time.
- Fixed Mastered Ray Gun Mk. II Sounds.
- Fixed & Replaced Zombie Doors from Spawn building.
- Added Random Powerup Drops after each Round Pause and a Free Perk after the 5th and 7th pause.
- Added pmr360's Cold War Ray Gun port and included it into the new weapon system.
- Added an easy way for modders to add weapons to the weapon system with a mod (See how HERE).
For those that preferred pre-overhaul lighting update, I've uploaded a separate unlisted workshop item so you can still play that version HERE.
- Mods should work again.
- Fixed PHD Flopper wepaon issue.
- Potentially fixed Mk2 Carbine (needs testing, i'm unable to reproduce the bug myself).
- Added Weapon "RPG".
- Added Weapon "Streetsweeper".
- Added Weapon "Magnum".
- Added Weapon "Oden".
- Fixed Thunderwall Camo.
- Fixed Vulture-Aid drinking issue.
Credit to TheSkyeLord for his amazing ports!
- Implemented Black Ops II HUD by Dobby.
- Added official Return to TranZit - Bus Depot Round Sounds produced by Skalv.
- Added M1A1 Thompson SMG port by TheSkyeLord.
- Minor detailing changes in Bus Depot spawn.
- Minor optimization tweaks to lighting.
- Added Retriggerable Order-Based Teddybear Music Easter Egg (6 songs for each possible combination).
- Added New Custom Mastery AAT "Aether Collapse".
- Added Vector.
- Added Galil.
- Added RPD.
- Added Thumper.
- Added G11.
- Added AUG.
- Added FAMAS.
- Added Double Barrel Shotgun.
- Added PTRS41.
- Added Trench Gun.
- Added Kar98K.
- Added Thompson.
- Updated Zombie Eye FX.
- Added Craftable Zombie Shield by Sphynx.
- Various Minor Tweaks & Changes.
- Updated Zombie Eyes FX.
- Updated Vulture-Aid Eyes FX to be a subtle green glow so that the eye color underneath is still clear.
- Updated Aether Collapse muzzle FX.
- Updated Fireworks muzzle FX.
- Updated Vulture-Aid Stink FX.
- Updated Vulture-Aid Powerup Glow FX.
- Updated Ambient Wind sound in Pack-a-Punch room.
- Removed unused weapon sounds.
- Moved various large sounds over to loaded from streamed.
- Mods that add sounds should be far less likely to hit the SABS limit now and become compatible with the map.
Version 1.0.2
- Bots no longer have to ready up during round pauses.
- Fixed bug where Mystery Box animations would stop playing.
- Fixed bug where Mystery Box would not delete after moving for some players.
- Overhauled Mystery Box Beam FX so that it is clearly visible from far away.
- Mystery Box colors are now location specific. (Tunnel is yellow, Bus Depot is blue, Diner is purple, Farm is green, Nacht is aqua, Power is white, Cabin is brown and Town is red).
Version 1.0.3
- Updated Dobby's Black Ops II HUD to his latest version.
- Gobblegums now show on the HUD.
- Zombie Shield now shows on the HUD.
- Fixed Zombie Shield model not spawning when being crafted.
- Powerup FX are now controller specific (Samantha vs Richtofen).
- Added announcer sounds for Samantha & Richtofen.
- Updated Mystery-Box leaving sounds.
- Samantha to Richtofen controller switch now happens upon readying up at round 25 milestone.