Call of Duty: Black Ops III

Call of Duty: Black Ops III

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VerK0  [developer] 27 Jun, 2024 @ 9:47am
Adding Weapons with a Mod (Guide)
You can add a weapon into the weapon system with a single line:

level notify( "add_weapon_to_tranzit_wpn_list", wpn_def, aat_def, wpn_name, box_bool);

wpn_def = (string) name of weapon file in APE without the _lvlx.
aat_def = (string) name of AAT type.
wpn_name = (string) name of weapon for hint strings (example "Ray Gun Mk. II").
box_bool = (string) "true", "rare" or "false" (Whether it's in the box, box but rare or not in the box at all).

list of all aat_def options:
"deadwire"
"blastfurnace"
"fireworks"
"turned"
"thunderwall"

Your weapon files in APE must be named with the following suffix example:
my_epic_gun_lvl1
my_epic_gun_lvl2
my_epic_gun_lvl3

Example usage:
level notify( "add_weapon_to_tranzit_wpn_list", "my_epic_gun", "deadwire", "Epic Gun", "true"); level notify( "add_weapon_to_tranzit_wpn_list", "my_awesome_gun", "turned", "Awesome Gun", "rare");
Last edited by VerK0; 27 Jun, 2024 @ 9:50am