Arma 3
[SP] Dynamic Civil War Redux - Altis OPFOR
 This topic has been pinned, so it's probably important
hongdino  [developer] 28 Feb, 2024 @ 6:44am
Fixes & New features
The list below shows the changes I made from the original mission by Bidass.

## Fixes
- Civilian recruiting becomes possible
- Halt of spawning civilians after some hours bug fixed
- Civilians getting injured by enemies will no longer deduct your point (But getting killed by them will!)
- Vehicle & outpost drop mechanism changed from slingloading to paradrop (= No more bugs of helis fail to unload vehicles)
- Wider range for unit spawning and more frequent loop for it (= Less chance of encountering empty village)
- Increased cost for vehicle paradrop.
- Cheaper heli transport
- Changed every MP eventhandler to just eventhandler (= No more script-stopping after load your saved mission)
- Reduced the size and number of enemy patrols
- The suppresed enemy commander will run away if your squad are in much farther distance (original: 50m => now: 500m)

## New Features
- Player needs to secure 30% of total villages in order to make officers spawn
- Player can buy vehicles from the outpost
- If player finds a camp that the commander spent a night, smaller circle indicating approximate position of the commander will appear on the map (This mechanism was in original work, but not functional)
- A parameter for the number enemy tanks is added in initial customization screen
- A parameter for the initial credit is added in initial customization screen
- An option to start the mission with paradrop instead of riding helicopter is added in initial customization screen (Slightly faster start)
- Enemy mortars will appear when a nearby village's reputation is more than 50
- More than 10 enemy soldiers and a tank will spawn in enemy bastion

There are some more, but ones above are major changes.
Last edited by hongdino; 5 Mar, 2024 @ 5:10am