Company of Heroes 3

Company of Heroes 3

(4) COMP STOMP VI - D-DAY
surgestions to this great map
He what a great game but as the computer generates too many unit after 7 minutes the game crashes the idea is so great but!
The constantly call in German aircraft is very annoying for your ears as it's constantly every every 40 seconds a new German airplane is called in giving the player too much noise so if you could make it that the aircraft: is every two minutes and then use artillery called in the artillery as the rest that would help on the noise you constantly get from aircraft calling
Could you do more like the mod for company of heroes one call operation Stonewall where you had 16 attacks and there was a countdown telling you how much time you had between the attacks so when you defeated the attack you have now 2 minutes left for the second attack and you could prepare defenses and thus you will make the game not so laggy as its only called in new units when you have defeated that attack you will get a cooldown but if you take too long to defeat one attack you will have less time to prepare for the second attack suggestions to this great map
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Shadowphreak  [developer] 3 Mar, 2024 @ 7:31am 
Awesome suggestions - Thank you. I'm altering the scripts this morning and doing some more testing.

I'll add counter when applicable. Wave 1 doesnt end until all the transport trucks are destroyed, they will keep launching random infantry. So cant really do timer?

Wave 2 same thing but with tanks, need to destroy the containers.

Wave 3 similiar, need to destroy the enemy HQ buildings to win.

I'll add counters in between though... :) Thanks for great suggestions! I'll look again at stonewall!
Shadowphreak  [developer] 3 Mar, 2024 @ 8:11am 
Updates,

- Added timer before each wave.
- Reduced allied volume of infantry in first 10 minutes.
- Increased german plane attacks from 10 seconds to 60 second loop.
- Added more logic to Brit infantry attacks, now will try going around defenses and attack from side.
- Added allied bases to spawn automatically on final wave.
- Reduced ship artillary on beach.
- Added enemy plane loiters between waves around landing craft to prevent players from camping at boats.
- Added delay timer for wave 2 so enemy artillery doesn't destroy crates.
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Showing 1-3 of 3 comments
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