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https://www.gamereplays.org/community/Operation_Stonewall-t459549.html
https://www.google.dk/search?q=Stone+wall+m%C3%B8de+for+company+of+heroes%2C+the.&sca_esv=bd7edbb0e5968ec5&ei=ZWPkZdejBtjEwPAPj8Gq-AY&udm=&oq=Company+of+heroes%2C+one+stop.&gs_lp=Egxnd3Mtd2l6LXNlcnAiHENvbXBhbnkgb2YgaGVyb2VzLCBvbmUgc3RvcC5I1EBQAFgAcAF4AJABAJgBAKABAKoBALgBEsgBAPgBBpgCAKACAJgDAIgGAZIHAA&gs_ivs=1&sclient=gws-wiz-serp#fpstate=ive&vld=cid:b8bf06f6,vid:15gAqtZoNYw,st:0
I'll add counter when applicable. Wave 1 doesnt end until all the transport trucks are destroyed, they will keep launching random infantry. So cant really do timer?
Wave 2 same thing but with tanks, need to destroy the containers.
Wave 3 similiar, need to destroy the enemy HQ buildings to win.
I'll add counters in between though... :) Thanks for great suggestions! I'll look again at stonewall!
- Added timer before each wave.
- Reduced allied volume of infantry in first 10 minutes.
- Increased german plane attacks from 10 seconds to 60 second loop.
- Added more logic to Brit infantry attacks, now will try going around defenses and attack from side.
- Added allied bases to spawn automatically on final wave.
- Reduced ship artillary on beach.
- Added enemy plane loiters between waves around landing craft to prevent players from camping at boats.
- Added delay timer for wave 2 so enemy artillery doesn't destroy crates.