Caves of Qud

Caves of Qud

Telekinesis
Gravenwitch  [developer] 30 Mar, 2024 @ 11:25pm
Future Development
My next mod was planned to be Illusion: a mod focused on mental mutations like telepathy and sunder mind. I have put many weeks of work into this mod but its a massive undertaking and very difficult. Just telepathy on it's own has been a massive project taking 20x longer than any mod I have released. This discussion exists purely to inform you of the progress of said mod and provide a place for you to suggest features for this or other mutation mods.

Existing Changes:
Telepathy:
All changes can be seen in my already released telepathy mod

Ego Projection
All changes can be seen in 'Graven's mutation mod'

Psychometry
Psychometry allows all mind altering mutations to affect robots, piercing mental shields

Beguile
Health bonus changed to mutation level % of player max health + mutation level health.
Range changed to player vision range
Gains +1 minion cap / 5 levels

Planned Changes:
Sunder Mind, Confusion, ETC
Moved to charge based system

Invisibility:
Manipulate enemies to always exist in their blind spots
Toggle to activate invisibility
Invisibility lasts until the user commits a hostile action, or gets within a 1 tile radius of an enemy, after which it goes on cooldown.

Stupefy
High-charge, low cooldown mental mutation used for setting up combos
Acts similarly to daze, stacking up disabling effects the more times a victim fails its save

1: Rattled -4 Willpower, movement speed halved, vision range halved
2: Confused
3: Asleep
Last edited by Gravenwitch; 30 Mar, 2024 @ 11:25pm