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I am not entirely sure why it might be, but I would regularly get a CTD within 10 turns with this mod enabled. One instance, it crashed my game on Turn 3. I only figured out that it might be this mod causing conflicts with something when I attempted to attack a Monster Spawner, and upon engaging the nest on the world map, and transitioning to the face-off/decision screen, it immediately crashed before it could load.
I'm currently on a 17 Turn game without any crashes or hiccups, which has been impossible to reach that high of a number with the mod on. I will update later on to see if I can continue without crashing.
As of now, I only currently own the Empires & Ashes expansion. It could be likely that the other expansions are needed to have the mod run smoothly. It's not too likely to be a mod conflict as I don't really have any other mods that add units or drastically change unit parameters besides RFD and Expanded Cultural Units.
Another test, start a new game, use the cheat console Ctrl+Alt+C, then enter in SPAWNEWP. This will spawn all of the modded wildlife units and will confirm if this mod is the source of the crash. You might have to click on the stacks/units to make sure.
You can also check the CLog program to look at the logs when the game crashes. The program is located in the Age of Wonders 4 base directory in the Program Files Steam directory.
I've tried various sets of my modlist with the EWP enabled, and I've been crashing (without fail) on Turn 2 each time. I did use the spawn command to have all the units spawn on my location, but it didn't crash then. Only after I concluded my first turn, and the next turn was about to start the game would then crash, and it didn't seem to matter if I disabled ECU + UURB, Tomes with units, and their various compatibility mods. I also tried these games on large and medium-size realms, with no real change in the crashing. Even using the beginner realm to test it out.
At least, that is until I tried going through all my mods and unsubbed from them to make sure they were forced to update. I then attempted a new game with EWP enabled (and all my other mods), waited 10 turns to activate the spawn cheat, and the game was still able to keep going after the next turn started. I was able to keep going for several turns with no crashes, or issues of any kind. At this point, I can only assume that Steam wasn't properly updating or loading one of the mods correctly.
For now, I might just put this down to technical errors on Steam's part? I, also, did some load order shuffling around to make sure everything was loading without conflicts. The crash logs didn't particularly show any one thing causing the crash, with what little knowledge I have of what to pay attention for. Mainly saw "UI" errors and some model assets missing, but nothing that really seemed to pinpoint the crashes.
Unsubbing/resubbing will force mods to properly update again. Some mods have .zip files inside of them, for various reasons, which can cause issues. The .zip files stay around even after resubbing and need to be manually deleted in the file explorer.
Hopefully your crashing issues are gone!
Sorry for the late reply. I am unable to reproduce the issue. Did you happen to have the Armies filter turned off when looking at the big map?