Slay the Spire

Slay the Spire

[Higurashi] Rika Satoko
超帕味棉花糖  [developer] 12 Mar, 2024 @ 6:19am
Mod Suggestions and bug feedback 建议和BUG反馈
All suggestions, opinions, or feedback on bugs for this mod can be written here~
所有对本Mod的建议、意见或BUG反馈都可以写在这里哦~
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Showing 1-7 of 7 comments
C.A. 13 Mar, 2024 @ 7:48am 
有的陷阱牌用了不消耗,例如初始牌组的牌。有的陷阱牌用了以后消耗,比如金卡的“鬼牌”,这是bug吗?
超帕味棉花糖  [developer] 13 Mar, 2024 @ 8:45am 
Originally posted by C.A.:
有的陷阱牌用了不消耗,例如初始牌组的牌。有的陷阱牌用了以后消耗,比如金卡的“鬼牌”,这是bug吗?
陷阱是只生效一次的,但陷阱牌(只要是非消耗的)都可以复用
鬼牌那个是我忘记标消耗词条了TvT,和陷阱没关系
马上修bug喵!
I got some ideas for a few relics and also an event.

photo book of memories (uncommon relic): if you play a trap card and a next turn card during a turn that started naturally (wasn't started by resetdebret), next turn gain 1 energy and draw 1 extra card.

time capsule (rare relic): if you play 0 cards during a turn started by resetdebret, gain 7 block and 1 blur.

old fashoned camera (shop relic): every third time you play a resetdebret card, next turn gain 1 energy and draw 1 card.

preemptive destiny (event that can appear in any act but only once per run): choose to obtain either preemptive attack or preemptive defence.

preemptive attack (event relic): upon pickup upgrades all strike cards. at the start of combat all enemies lose 10%hp and gain 2 seriousinjury.

preemptive defence (event relic): upon pickup upgrades all defend cards. at the start of combat choose up to 3 trap cards from your hand or draw pile to play for free.
超帕味棉花糖  [developer] 14 Mar, 2024 @ 6:45am 
Originally posted by Bento Baker Praymordis:
I got some ideas for a few relics and also an event.

photo book of memories (uncommon relic): if you play a trap card and a next turn card during a turn that started naturally (wasn't started by resetdebret), next turn gain 1 energy and draw 1 extra card.

time capsule (rare relic): if you play 0 cards during a turn started by resetdebret, gain 7 block and 1 blur.

old fashoned camera (shop relic): every third time you play a resetdebret card, next turn gain 1 energy and draw 1 card.

preemptive destiny (event that can appear in any act but only once per run): choose to obtain either preemptive attack or preemptive defence.

preemptive attack (event relic): upon pickup upgrades all strike cards. at the start of combat all enemies lose 10%hp and gain 2 seriousinjury.

preemptive defence (event relic): upon pickup upgrades all defend cards. at the start of combat choose up to 3 trap cards from your hand or draw pile to play for free.
Thank you for your suggestions! They look nice, especially the second relic sounds very interesting. We are considering to add a relic with similar effect in next update. The suggestion of old fashioned camera may cause infinite turns to be too easy? Besides, we haven't decide about what kind of event to be added yet. Anyway, we are glad to receive your feedback and suggestions!
I got some more suggestions to share with a handful of cards and boss relics.

hit the pinata (1 cost common attack): deal 9 (11) damage, this card will enter your hand from the draw/discard pile if you played a resetdebret card last turn.

picnic basket (unplayable 0 cost rare skill): retain, if you play a resetdebret card with this card in hand, discard this card and gain 1 (2) extra energy and card draw next turn.

show no mercy (uncommon 1 cost power): seriousinjury also increases attack damage by 50%. gains innate when upgraded.

ambidextrous hands (1 cost rare skill): exhaust, add 2 trap card from your draw/discard pile to your hand, they cost 0 this turn. loses exhaust on upgrade.

auto card shuffler (all character boss relic): at the start of combat and whenever the draw pile is shuffled, next turn draw 2 extra cards.

damaged diary (Rika Satoko exclusive boss relic): gain 1 energy per turn, draw 2 less cards during turns started by resetdebret.

friendship bracelet (Rika Satoko exclusive boss relic): upon pickup gain 15 max hp and an extra copy of their starter relic.

inheritance package (all character boss relic): upon pickup obtain 300 gold, 2 additional potion slots and 5 random potions.
谜之名 17 May, 2024 @ 5:44am 
精炼混沌打出绵流会闪退,不知道是不是我这边的问题
超帕味棉花糖  [developer] 17 May, 2024 @ 9:35am 
Originally posted by 谜之名:
精炼混沌打出绵流会闪退,不知道是不是我这边的问题
目测是群怪的目标选择不正确的问题,我们会在下一次的更新中修复这个问题,感谢反馈,咪啪^ ^
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