Garry's Mod

Garry's Mod

ACXION
Bugs / Suggestions
Some oversights:
  1. You can shoot weapons while they're holstered
  2. With individual reloads enabled, if you shoot a left gun and instantly follow it with a reload, the right gun will always reload first even if it's full
  3. There are some number prints left in the console

Bugs:
[ACXION] lua/effects/acx_muzzleeffect.lua:11: Tried to use a NULL entity! 1. GetOwner - [C]:-1 2. unknown - lua/effects/acx_muzzleeffect.lua:11
Happened to me once when I shot myself with HK69A1

Suggestions:
  1. Having a ConVar for automatic reloading would be nice
  2. It'd be more dynamic to have the left gun at full magazine capacity on draw rather than having to reload each akimbo weapon on spawn
  3. Cancelling reloads on a mouse button press is fine, however it's not very comfortable to have this happen on a full reload with empty magazine
Last edited by Geisteskrankenchan; 12 Mar, 2024 @ 5:20pm
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Showing 1-15 of 27 comments
[ERROR] addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325: bad argument #1 to 'Sub' (Angle expected, got userdata)
1. Sub - [C]:-1
2. __event - addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325
3. GetCustomViewPos - lua/weapons/acx_base/cl_vm.lua:60
4. unknown - lua/weapons/acx_base/cl_vm.lua:24 (x601)
:(
[ERROR] addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325: bad argument #1 to 'Sub' (Angle expected, got userdata)
1. Sub - [C]:-1
2. __event - addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325
3. GetCustomViewPos - lua/weapons/acx_base/cl_vm.lua:60
4. unknown - lua/weapons/acx_base/cl_vm.lua:39
:((
b4 any of yall say "disable beatrun"
find me a nother movement addon with the same features AND fluid movement as beatrun.
ILL WAIT.
UlτrαΤwο 13 Mar, 2024 @ 1:01am 
[ACXION] lua/effects/acx_muzzleeffect.lua:11: Tried to use a NULL entity!
1. GetOwner - [C]:-1
2. unknown - lua/effects/acx_muzzleeffect.lua:11
This error seems to occur when NPCs try to fire their weapons (When they're not in your line of sight or if you are far away of course)
Ragdoll Nation 13 Mar, 2024 @ 3:31pm 
Add hands and an options menu
Originally posted by Ragdoll Nation:
Add hands and an options menu
1. this is a recreation of goldeneye combat
2. becausethis is mimicking goldeneye. there wont be hands.
3. options menu is useless if theres only like 5 convars
Snekenjoyer6 13 Mar, 2024 @ 5:56pm 
i feel like the weapons are a bit too weak, maybe i have a mod that buff the combine but i dont believe so
Arctic  [developer] 13 Mar, 2024 @ 11:21pm 
Originally posted by UlτrαmαrιnεΜεwτwο:
[ACXION] lua/effects/acx_muzzleeffect.lua:11: Tried to use a NULL entity!
1. GetOwner - [C]:-1
2. unknown - lua/effects/acx_muzzleeffect.lua:11
This error seems to occur when NPCs try to fire their weapons (When they're not in your line of sight or if you are far away of course)
Fixed.



Originally posted by Simon.:
[ERROR] addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325: bad argument #1 to 'Sub' (Angle expected, got userdata)
1. Sub - [C]:-1
2. __event - addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325
3. GetCustomViewPos - lua/weapons/acx_base/cl_vm.lua:60
4. unknown - lua/weapons/acx_base/cl_vm.lua:24 (x601)
:(
Fixed, I think, begrudgingly



Originally posted by Snekenjoyer6:
i feel like the weapons are a bit too weak, maybe i have a mod that buff the combine but i dont believe so
If you think the weapons are weak I have no idea what kind of gods you're fighting



Originally posted by Ragdoll Nation:
Add hands and an options menu
no and cba
Charon 14 Mar, 2024 @ 6:28am 
scope is a missing texture
Charon 14 Mar, 2024 @ 6:28am 
like when i scope in i just see a square missing texture
Originally posted by Arctic:
Originally posted by UlτrαmαrιnεΜεwτwο:
[ACXION] lua/effects/acx_muzzleeffect.lua:11: Tried to use a NULL entity!
1. GetOwner - [C]:-1
2. unknown - lua/effects/acx_muzzleeffect.lua:11
This error seems to occur when NPCs try to fire their weapons (When they're not in your line of sight or if you are far away of course)
Fixed.



Originally posted by Simon.:
[ERROR] addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325: bad argument #1 to 'Sub' (Angle expected, got userdata)
1. Sub - [C]:-1
2. __event - addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325
3. GetCustomViewPos - lua/weapons/acx_base/cl_vm.lua:60
4. unknown - lua/weapons/acx_base/cl_vm.lua:24 (x601)
:(
Fixed, I think, begrudgingly



Originally posted by Snekenjoyer6:
i feel like the weapons are a bit too weak, maybe i have a mod that buff the combine but i dont believe so
If you think the weapons are weak I have no idea what kind of gods you're fighting



Originally posted by Ragdoll Nation:
Add hands and an options menu
no and cba
just give us simple daamge multiplying stuff. some of us use modified SKILL.CFG files for enemy hp. the weapons are good for me. but some people might be fighting crap like cry of fea npc's or such
oh also accuracy. akimbo accuracy...
and recoil.
P L E A S E
scorb 14 Mar, 2024 @ 5:19pm 
Thirdperson models are very jank, they sometimes swap from being held in the character's hands and sometimes just kind of float around. Please fix!
MaxUlt 15 Mar, 2024 @ 10:50pm 
akimbo didn't working.
Arctic  [developer] 16 Mar, 2024 @ 7:59am 
Originally posted by Simon.:
oh also accuracy. akimbo accuracy...
and recoil.
P L E A S E
Fine, fine, easy enough.
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