鬼谷八荒 Tale of Immortal

鬼谷八荒 Tale of Immortal

Return of the Overlord
Cyfire  [developer] 29 May, 2024 @ 8:45am
Version 1.5.0 notes:
Technical changes
Depends on the following framework mods:

Destiny changes
  • Overlord's Power has currently been disabled from appearing (and no longer holds any effect, even if you manually activate it via commands anyway)
  • Overlord's Soul no longer holds Battle Effects besides the Spirit Sword and mainly focusses on out-of-battle effects, such as world generating Overlord's Abyss etc. Its effects are as followed...
- 666666 years of life, 9999 Charisma, 5120000 Reputation and full-Maxed every stat. - In battle, a Spirit Sword that doesn't cost Energy is summoned - No health/mood/stamina decrease. - Monthly full health/mood/stamina and Vitality/Energy/Focus replenishment. - Increase the amount of pills made from alchemy by 200 and reduce the energy required by 100%. - Instantly break an NPC's Taoist Mind after one humiliation - Always succeed in: Undiscovered stealing, escaping and killing an NPC without getting noticed. - Chat dialogue always show the NPC's desired answer. - Increase intimacy/hate increment by 100% and reduce their decline rate by 99%. - Each spirit stone spent yields 1000 EXP, dual cultivation EXP gain by 99999% - 100% town and sect shop discount (patched the vanilla game limit of -50%) - World map view expanded by 50 squares and show all special signs within 30 squares.

Added Race features
The Overlord (race which the player's supposed to choose during character creation)
〖Mortality Negation〗 Entity cannot die, is immune to all negative (Vanilla) Destinies, immune/reflects all projectiles and cannot be stunned, frozen, entangled, etc.. 〖Immortality Negation〗 Applies an effect on all enemies which causes them to gain a (Vanilla) immortality removal effect and receive a 100%(-1) Energy/Focus drain. 〖Restriction Negation〗 Vitality, Energy, Focus and Tao Power cost &-16661400_xhjs&%, all skill cd -100% and no requirement to cast ANY Ultimate- and Artifact Spirit skills. 〖Ultra Blessing〗 The overlord's allies (including summons) have Vitality/Energy/Focus/Tao Power cost &-16660706_xhjs&% and deal +50% DMG 〖Ultra Blood Power〗 Damage dealt +666% with &-16661600_zdsh& minimum damage and guaranteed Crit. Heals &-16660800_xxbl&% of the DMG dealt within a range of &-16660800_xxjl& and every Martial/Spiritual (LMB) skill range +300% 〖Combat Utilities〗 Mythical Gourd cooldown -100% and if your imp isn't in its true form, it can gain 100% of Max Vitality every 1s. Elixirs restore 100% more Vitality, Energy and Focus and elixir-effect time +100% in battle. 〖Ultimate Chaos〗 Casting an Ultimate skill (follower Dragon not included) spreads a Confusion effect to all enemies, making them attack each other.
Elder God (Mod-added NPC-only race, which is a downgrade of The Overlord)
〖Overlord's Disciple〗 Entity can only be killed in battle by the Overlord, is immune to all negative (Vanilla) Destinies and cannot be stunned, frozen, etc.. 〖Restriction Negation〗 Vitality, Energy, Focus and Tao Power cost &-16661400_xhjs&%, all skill cd -100% and no requirement to cast ANY Ultimate- and Artifact Spirit skills.

Overlords sect changes
  • Starts off as Demonic sect: "Overlord's Abyss" (id: 1666)
  • The cheat menu offers a swap feature into Righteous sect: "Overlord's Valhalla" (id: 1777)
  • Fixed a bug that is related to adding entries to 'SchoolCurScale', which has now become a 12-skill patch to the 5th scale.
  • Added 13th sect tradition (id: 666), which is accessible via MPE (Mod Production Expansion) command "extfun_sectTradition_0_666_1"

Other changes:
Some of the most talk-worthy changes are listed here. For the full list of overall patches, see the Credits and patches discussion
1. World events
  • Walking 1 tile on the world map unlocks every single artisian recipe/skill/prescription/etc..
  • World cultivation instantly breaks through between-realm bottlenecks and waits at max-EXP towards the next Realm.
  • Realm-breakthrough will trigger an event to insta-breakthrough between-realm bottlenecks and maxes EXP. (Except for Reborn and Transcendent)
  • Agar's no longer loses HP/Energy/Health and has 10x walk speed!

2. Dragon Door patches
  • All Dragon transformation 1st-time charge reduced (per Realm, down to 0,1s)
  • All Dragon transformation n'th-time charge reduced (per Realm, down to 1s)
  • Expanded Dragon Fountain lvl from 5 -> 15
  • Dragon follower gains 500 intimacy per talk and can't lose intimacy
Last edited by Cyfire; 29 May, 2024 @ 8:46am
< >
Showing 1-2 of 2 comments
CHG 2 Jun, 2024 @ 4:55am 
@Cyfire Tried just commenting directly to the mod, but the character limit is a bit silly so I'll post in here instead.

So I've been playing some this weekend, and I like it. Especially you changing the dialogue for the Three-legged crow quest, really nice touch.

But it seems that when you use the cheat book to get the Nameless Overlord the game bugs out hard. The enemy becomes immune to damage from either all my skills or all skills except one, which seldom is the same one. It's like they become non-damageable, as they still play the "get hit" animation. The floating sword will slowly kill them off for me if this happens, and pet monsters from the Gourd also seemingly keep doing damage.

I'm also not sure if it's the addition of races or outfits, but it seems that Charisma titles disappears when the value reaches a certain level or when wearing certain outfits. This happens for both the main PC and NPC:s, and seems to nullify charisma?

But apart from that, great update :) Also is it possible to maybe add some multiplier to herbs/ores to your awesome mod? I love doing alchemy characters and grind myself for mats to build artifacts but I quickly grow bored of the materials grind. A possible alternative would be able to add like 99 of each herb/ore, per drop area level? One for the herbs in the first real zone, one for Lei Ze, one for the second zones herbs etc.

No need to feel pressure to add such an option though, this mod is already leagues ahead of anything closely comparable. Keep up the good work and above all, take a break if you're not having fun. :)
Cyfire  [developer] 2 Jun, 2024 @ 10:03am 
Aha! If Nameless Overlord causing enemies to become immune might actually be the damage value overflowing. But in either way, damage overflow is kind of an issue that I'd like to deal with someday already, so that'd be coincidentally perfect if it were :PetFinn:
< >
Showing 1-2 of 2 comments
Per page: 1530 50