鬼谷八荒 Tale of Immortal

鬼谷八荒 Tale of Immortal

Return of the Overlord
Cyfire  [developer] 11 Apr, 2024 @ 6:05pm
My future goals
Quick disclaimer: Idk how long I'll stay motivated to keep modding this game, but yea... This mod is at least open source xD

My (far-)future ToDo list:
  • Figure out a way to deal with damage overflow, e.g. surpassing the value 2^32/2 -1
  • Code a custom BattleEffect type for true immunity against all effects applied by enemy units
  • Code an efficient(?) custom BattleEffect type for negating any form of immortality or fixed-incoming damage setting.
  • Code a true immortality effect, which negates insta-kill effects from resolving, in case it has successfully been applied.
  • Some way to disable all battle animations... (probably gonna end up on my 'abandoned stuff' list)

Semi-abandoned stuff:
  • An interface to create the exact Tao Soul I like.
    (I could, but cba to design the user interface)
  • More elegant solution Xingtian's 2nd encounter, to get the full Vanilla battle and rewards instead of force-victory-ending the dungeon + crafting teleport commands etc..
    (found a delegate function body in pseudocode but cba to implement it)

Completed stuff:
  • Make Agar walk faster (not just brute-skip the questline)
    (achievable in ModExcel after live-dumping all data files)
  • Someway/somehow make Overlords' sect faction in-game changeable.
    (done with a custom written DramaFunction)
  • Adding and assigning a brand new sect trandition to Overlords
    (done with a custom written DramaFunction)
Last edited by Cyfire; 4 Jun, 2024 @ 8:04am