Teardown

Teardown

THE EVERYTHING REVOLVER [Barely Dysfunctional]
CaptainBear  [developer] 15 Mar, 2024 @ 10:16pm
Suggestions (NOT NEW BULLET TYPES)
Suggestions regarding existing bullet types, or features youd like to see added about the tool itself!
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Showing 1-15 of 93 comments
qasim.kalla 16 Mar, 2024 @ 3:53am 
make it possible to shoot yourself so we can play russian roulette
legodragonfly 16 Mar, 2024 @ 7:00am 
Maybe we can color the revolver like we can with the physics gun?
gl8zed  [developer] 16 Mar, 2024 @ 8:27am 
Originally posted by qasim.kalla:
make it possible to shoot yourself so we can play russian roulette
We had that idea but eventually scraped it due to it being a bit to edgy witch is why we added the explosive bullet
NoIsNo1 16 Mar, 2024 @ 1:04pm 
The mod is top notch (as expected) however there is something that could get a bit cranked up
1. the bullet velocity
It's simply a bit too slow and a bit innacurate,
2. innacuracy,
another thing coming from the slow bullet and the spread
3. ability to change the revolvers options
By that I mean ability to change: Velocity of the round, spread of the shtogun ammunition and other settings.
CaptainBear  [developer] 16 Mar, 2024 @ 1:17pm 
hey NoIsNo1! thanks for commenting!
1. are there any bullets you think could use some speed tuning? if so; which?
2. most bullets are 100% accurate. the only ones which arent are the ones with a multitude of pellets, or things like c4 where you dont need pin-point hits. what bullets specifically do you think need some spread adjustments?
3. this isnt a terrible idea! we might look into it!

thanks again!
NoIsNo1 16 Mar, 2024 @ 1:24pm 
For my 1st suggestion I believe it's classic it arches down way too quickly imo, it should get a bit more velocity, the shotgun should have a bit less of spread, but in general the rounds are doing their job (creating chaos)
OrangeLion53 16 Mar, 2024 @ 1:35pm 
maybe you could have it so you have random and then when you reload its a new set of bullets
jovan 16 Mar, 2024 @ 2:27pm 
The default aiming (when you hold RMB) is a little subtle and doesn't really look like you're aiming

I would suggest centering the gun while aiming because it always shoots off a bit to the right, and doesn't really go where the crosshair is on the screen.
Last edited by jovan; 16 Mar, 2024 @ 2:30pm
jovan 16 Mar, 2024 @ 2:36pm 
Also. adding on to my previous suggestion, spinning the gun as said in the top-right keybind guide, would change the song played while using the Rhythm ammo, instead of it being like it is right now
CaptainBear  [developer] 16 Mar, 2024 @ 2:41pm 
funnily enough; aiming wasnt even intended to be a feature. autumn just added that. so ill probably just get rid of it, as it will tamper with a lot of the different animations the gun has.

but that rhythm idea is actually really good! itll be in the next patch
raptorsharkplays 16 Mar, 2024 @ 3:01pm 
make flamer have less or no knockback
The Slimster 16 Mar, 2024 @ 5:46pm 
Originally posted by hybrid animal:
make flamer have less or no knockback
I Think your'e missing the point.
CaptainBear  [developer] 16 Mar, 2024 @ 8:37pm 
@JoPro, ive had time to implement the rhythm bullet idea you had. incredible idea; we've got more songs for rhythm on the way thanks to it! thanks again! will likely work on some of your other suggestions next week.
KODLIX_user1 16 Mar, 2024 @ 9:33pm 
slow motion
学习笨蛋症 16 Mar, 2024 @ 9:36pm 
Make it easier to get the gun back after you fire a explosive ammo and drop it.
Maybe an outline or a "call back" button will work.
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