Teardown

Teardown

THE EVERYTHING REVOLVER [Barely Dysfunctional]
CaptainBear  [developer] 15 Mar, 2024 @ 10:16pm
Questions & Issues
Got any questions or issues you encounter when using the tool? Post them here!
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Showing 1-15 of 113 comments
TheCraftNCreator 16 Mar, 2024 @ 12:32pm 
Is the mod supposed to break when you quick load?
CaptainBear  [developer] 16 Mar, 2024 @ 12:45pm 
no. what happens when you quick load?
Boeing 747 YT 16 Mar, 2024 @ 1:19pm 
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Boeing 747 YT 16 Mar, 2024 @ 1:19pm 
It was fake alright?
jovan 16 Mar, 2024 @ 2:22pm 
Originally posted by CaptainBear:
no. what happens when you quick load?
The gun doesn't shoot projectiles if you quickload such as the Classic, Shotgun, Minigun ammo
Last edited by jovan; 16 Mar, 2024 @ 2:23pm
Boeing 747 YT 16 Mar, 2024 @ 2:23pm 
i see
CaptainBear  [developer] 16 Mar, 2024 @ 2:26pm 
got it! working on a fix; thanks JoPro!
TheCraftNCreator 16 Mar, 2024 @ 4:09pm 
Originally posted by CaptainBear:
no. what happens when you quick load?
When you quick load, everything works fine.. except that the gun doesn't shoot. It plays the gunshot sound, but nothing comes out of the barrel.
学习笨蛋症 16 Mar, 2024 @ 9:28pm 
I guess I found a bugs about rhythm bullets.

When shooting a rhythm bullet, whether successful, it will cause the bullet 1 slot before shoots too as long as it is not a rhythm bullet.
CaptainBear  [developer] 16 Mar, 2024 @ 10:25pm 
we know this one yeah! working on a fix :)
jovan 17 Mar, 2024 @ 2:02am 
On the Cylinder HUD there's a small subtle square on top of the bullet that is supposed to be fired next.

Doesn't show up on empty bullets
jovan 17 Mar, 2024 @ 2:11am 
The boomerang's hitbox is not applied to the entire model, only the center.
Magnetic ammo has a chance to get stuck, but, smashing it with a prop makes it go away, and when it goes to shoot out unused bullets, because there are no bullets it shoots the air.

Magnetic ammo also changes color from blue to black sometimes, after a while of not being used, but it still works
Last edited by jovan; 17 Mar, 2024 @ 2:13am
evabay 17 Mar, 2024 @ 2:47am 
is there a way to kill the gravity fields without shooting a new one?
CaptainBear  [developer] 17 Mar, 2024 @ 10:10am 
there is not, evabay. ill add an expiry timer to them, unless you have another idea in mind?

thanks for the suggestions; JoPro!
evabay 17 Mar, 2024 @ 10:12am 
best i could think of would maybe be shooting another gravity bullet into the gravity field? i doubt a new menu button for a single bullet would be worth adding
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