Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Added description to master assassin.
I checked the following info in-game, but to corroborate it, I liked this wiki page[ck3.paradoxwikis.com].
Bugs:
* For Cup Bearer, the mod claims the basic skill is Intrigue, when it's actually Diplomacy.
* High Almoner claims that Monk improves aptitude, but it doesn't.
Missing info:
* For Court Physician, there's a bonus for not just Learning skill, but also Learning Education.
* For Wet Nurse, having a child increases aptitude, but this is not listed under "Improve Aptitude".
* Caravan Master: also benefits from Traveler trait, Known Languages, high speed, high safety, and a whole bunch of non-Commander traits including Hunter and Physician.
Corrected
>>For Cup Bearer, the mod claims the basic skill is Intrigue, when it's actually Diplomacy.
"Monk" property has been removed
>> High Almoner claims that Monk improves aptitude, but it doesn't.
Added "Level of Learning"
>>For Court Physician, there's a bonus for not just Learning skill, but also Learning Education.
Added "Strong" and "Has a child"
>> For Wet Nurse, having a child increases aptitude, but this is not listed under "Improve Aptitude".
Remodeled. Added properties.
I did not add "speed" because these values are displayed in the standard window.
https://www.awesomescreenshot.com/image/49376083?key=cecdce7d8c36eaf3e7122bd1a34935c8
https://www.awesomescreenshot.com/image/49376082?key=8f85f60d1626f144d0a4f35f3cad7b9b
There is also the problem of giving more detail, as in other languages there will be a very long window that will get in the way ><
>> Caravan Master: also benefits from Traveler trait, Known Languages, high speed, high safety, and a whole bunch of non-Commander traits including Hunter and Physician.
I see the problem with Caravan Master, that's indeed a ton of info, probably too much.
Maybe the traits which only grant +-5 aptitude aren't even worth listing (Herbalist, Brave, Diligent, Hunter, Novice Physician, Scholar, Eager Reveler). and same with rare injury traits like Maimed and Blind.
That said, I would change "Commander" back to "Commander traits" or something, since that seems clearer.
Finally, you could change the order of "Basic skill: Learning, Stewardship" to "Basic skill: Stewardship, Learning", since Stewardship is actually more beneficial than Learning (1.3 vs. 1.0 aptitude per skill point).
>>That said, I would change "Commander" back to "Commander traits" or something, since that seems clearer.
Changed to "Basic skill: Stewardship, Learning"
>>Finally, you could change the order of "Basic skill: Learning, Stewardship" to "Basic skill: Stewardship, Learning", since Stewardship is actually more beneficial than Learning (1.3 vs. 1.0 aptitude per skill point).