Crusader Kings III

Crusader Kings III

Royal Court Explained
Fenya  [開發人員] 2024 年 3 月 15 日 下午 6:10
Bug Report
If you have found any inaccuracies, bugs, or display/compatibility issues with other mods, you can share the information here

Если вы нашли какую либо неточность, ошибки, либо проблемы с отображением/совместимостью с другими модами, то вы можете поделиться информацией здесь
最後修改者:Fenya; 2024 年 3 月 16 日 上午 9:09
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目前顯示第 1-6 則留言,共 6
Drottenssten 2024 年 3 月 31 日 上午 11:41 
I'm very glad someone took the time to update the mod. I noticed the new Master Assassin position is missing information though, maybe you can take a look at it if you have the time?
Fenya  [開發人員] 2024 年 4 月 2 日 下午 8:13 
@Drottenssten thanks for the feedback.
Added description to master assassin.
最後修改者:Fenya; 2024 年 4 月 2 日 下午 8:14
mondsemmel 2024 年 7 月 14 日 上午 1:56 
Thanks for this mod, I found it very helpful!

I checked the following info in-game, but to corroborate it, I liked this wiki page[ck3.paradoxwikis.com].

Bugs:
* For Cup Bearer, the mod claims the basic skill is Intrigue, when it's actually Diplomacy.
* High Almoner claims that Monk improves aptitude, but it doesn't.

Missing info:
* For Court Physician, there's a bonus for not just Learning skill, but also Learning Education.
* For Wet Nurse, having a child increases aptitude, but this is not listed under "Improve Aptitude".
* Caravan Master: also benefits from Traveler trait, Known Languages, high speed, high safety, and a whole bunch of non-Commander traits including Hunter and Physician.
最後修改者:mondsemmel; 2024 年 7 月 14 日 上午 1:56
Fenya  [開發人員] 2024 年 7 月 14 日 上午 11:02 
@mondsemmel thanks for the feedback.

Corrected
>>For Cup Bearer, the mod claims the basic skill is Intrigue, when it's actually Diplomacy.

"Monk" property has been removed
>> High Almoner claims that Monk improves aptitude, but it doesn't.

Added "Level of Learning"
>>For Court Physician, there's a bonus for not just Learning skill, but also Learning Education.

Added "Strong" and "Has a child"
>> For Wet Nurse, having a child increases aptitude, but this is not listed under "Improve Aptitude".

Remodeled. Added properties.
I did not add "speed" because these values are displayed in the standard window.
https://www.awesomescreenshot.com/image/49376083?key=cecdce7d8c36eaf3e7122bd1a34935c8
https://www.awesomescreenshot.com/image/49376082?key=8f85f60d1626f144d0a4f35f3cad7b9b
There is also the problem of giving more detail, as in other languages there will be a very long window that will get in the way ><
>> Caravan Master: also benefits from Traveler trait, Known Languages, high speed, high safety, and a whole bunch of non-Commander traits including Hunter and Physician.
mondsemmel 2024 年 7 月 14 日 上午 11:28 
Hey there, once again thanks for your mod!

I see the problem with Caravan Master, that's indeed a ton of info, probably too much.

Maybe the traits which only grant +-5 aptitude aren't even worth listing (Herbalist, Brave, Diligent, Hunter, Novice Physician, Scholar, Eager Reveler). and same with rare injury traits like Maimed and Blind.
That said, I would change "Commander" back to "Commander traits" or something, since that seems clearer.
Finally, you could change the order of "Basic skill: Learning, Stewardship" to "Basic skill: Stewardship, Learning", since Stewardship is actually more beneficial than Learning (1.3 vs. 1.0 aptitude per skill point).
Fenya  [開發人員] 2024 年 7 月 14 日 下午 3:29 
In English, changed to "commander traits."
>>That said, I would change "Commander" back to "Commander traits" or something, since that seems clearer.

Changed to "Basic skill: Stewardship, Learning"
>>Finally, you could change the order of "Basic skill: Learning, Stewardship" to "Basic skill: Stewardship, Learning", since Stewardship is actually more beneficial than Learning (1.3 vs. 1.0 aptitude per skill point).
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