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My idea behind this is that there are so many damage boosting skills and I haven't buffed the bosses or NPCs at all, this will just make the games too easy so diminishing returns is my way to holding things back. Also gives people less reason to just stack damage.
Good ideas, yea I'll make pierce up affect anything that pierces. Gel being affected by normal up is interesting but it'll be boosted by pierce up per the last sentence. You're right about the close range stuff, I think I was just looking for skills to add scraping at the bottom of the barrel. Idk if i even want to keep them.
I just made them 3 slots for consistencie's sake, these are mainly skills early game where you can't get no knockback easily
I'll look it over but I genuinely thought it happens sometimes in the MH games
Oh I do plan to add blights but I'll add them when I add a few monsters that can inflict them. And yea I realised a while ago that it's not the best to keep everything to MH 100%, need some adaptation to make it fit in Terraria. I'll give the Ele Attack giving debuff things a thought.
Ye, i'll just give them some changes so they're more viable.
Also, I do look forward to more monsters :o what's planned?
Hopefully there's more people that want to chime in though, so it's not just me flooding the comment sections XD