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Those traits should be secretly tied to some cultures (just like the berserker trait) OR to some specific traditions, e.g. Sea Reaver for cultures who possess the "Coastal Warriors", "Hirds" or "Practiced Pirates" traditions, and Navigator to any generic naval ones, such as "Maritime Mercantilism" or "Seafarers"
The reason, beyond 'it would be handy', is that as is, CK3 has an annoying oversight, where if one of your Accolades becomes inactive, you can get stuck between the cracks of design. Namely, if you have a knight who is eligible to take up the accolade, then you can appoint them. If you have no one who could be eligibile, you can take a decision to invite worthy successors. However, if you have a courtier or baron vassal who would be eligible but isn't currently a knight, then you can do neither, and the only way to reactivate the accolade (short of waiting for knights to die or new ones to show up by luck), is to manually go through your barons and courtiers via Find Character, find which courtier it is that prevents the 'Restore Accolades' decision from being allowed, and then make them a knight so they can be made the successor.
The issue, is that for this you have to know what traits you're looking for to fulfil the accolade requirements, and this mod switches a few things around, so without proper documentation on what the new accolade requirements are with the new traits, it's hard to do this manual fix, especially with large courts and many baron vassals.
The other side of the mod would take into account character personalities and commander traits. For instance, characters with Impatient traits should not be able to gain the Cautious Leader trait. Patient trait should not allow Reckless commander trait. Brave/Arrogant traits should correlate with Dauntless Leader commander trait. You could have fun playing around commander traits correlating with character's personality traits.
These were just kinda loose thoughts that I did not really take into account for balancing so take it with a grain of salt.
"At level 2 the trait's bonuses double
At level 3 the trait's bonuses triple and the traits also provides +1 Advantage
At level 4 the trait's bonuses quadruple and the traits also provides +2 Advantage and +1 Martial"
Maybe balancing all of the other traits that your mod includes with this sort of pattern would possibly make it easier to maintain in the future? It might also make it easier to since you don't have to include the traits that they decided to implement already.
Awesome! I'm looking forward to it, take your time doing it, I don't want you to burn yourself out since it must be exhausting to maintain so many mods. >-<