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They check on line 41 reads
I noticed that myself, I'm looking into how mods like Gigastructures and ACoT itself hand out technologies while avoiding this
Sadly after 3.0 update (as per my knowledge), the FE's do get all the tech that exists, excluding the repeatables.
Looking into it. May require exceptional mod changes from acot (or from the compat mod). Would be hectic.
You can find the line you need to change in common\country_types\fallen_empire.txt
If you change line 110 to
Will fix that. Thanks for the heads-up!!
More importantly, I managed to fix the ZoFE contact spamming issue
The issue was actually with the vanilla FE contacting event chain, not sure why ZoFE + This Mod breaks it
The file that needs to be overwritten is events\fallen_empire_events.txt
I changed line 464 to
If you don't want to overwrite this file here, I can upload it as a separate compatibility patch.
I personally think the easiest way to solve this is to not attach Ringworld preference to the origin. If you want to limit habitability I think Gaia World preference would work better.
this would involve changing lines 9 and 23 of common\governments\civics\twinks_fallen_origins.txt
line 9 would become
The ZOFE issue was because Kolyn modified action.40 - It has been patched and I am working towards more compatibility towards ZOFE. ZOFE's OE breaks this mod after spawning, because It doesn't have any interaction with
Yeah that does seem to be correct. Will talk to the modders about it.
Edit: It worked in my first game but after that i never got it again.
If there is a Tech named, "Ancient Knowledge of a Fallen Empire", (which I don't think there is) it should have already been given to you.
That's because all FE's recieve all possible techs in the game (though this feature may change in future versions of the mod). Do you have any other Fallen Empire mods that are active? Maybe they are causing an issue?