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If you want to keep the Renown bonus it should probably be a very small flat value, and honestly even that will break eventually if you get late enough into the game or go for the usual Dynasty of Many Crowns run. Think of how Paradox had to nerf the Castle Keepers tradition, same thing.
Otherwise things that the AI could always use from my experience and that would be somewhat fitting are:
- Less Stress Gain, representing how they got used to the stressful job of supporting a ruler
- Courtier + Guest Opinion, as those are the people they deal with the most
- Hostile Scheme Power / Success Resistance, as they've learnt to navigate the perils of life at court; might not necessarily fit a character's life though (i.e. the court saw little plotting)
- Personal Scheme Power / Success Chances, like the above, they're likely to have learnt to manipulate people
I feel this would be fitting to the position of a confidante, but at the same time the game doesn't really need any extra help to the player in managing stress.
It would be cool for like the highest level to unlock the Confider coping trait for both spouses, although it might feel "forced" when e.g. it's just a marriage of convenience and you don't necessarily confide with your spouse.
Anyway thank you for all your work on the various traits mods, I like them as they make the game more immersive!