Crusader Kings III

Crusader Kings III

Reimagined CK3 - Confidant Trait (Spouse/Vizier)
Thegrinch  [developer] 20 Mar, 2024 @ 4:44am
Balance & Feedback
This is a place for any Balance or Feedback regarding the mod.

A few thoughts of my own are:

I would like a better/more fitting trait icon - I just am not an artist

- I wanted something meaningful, as you typically can progress your own characters, your children and while impacting your councillors etc felt too far, someone as close as your Spouse felt like it made sense

*A future update would have it not be XP tracks, but that the trigger would have a chance at firing an event where dependant on you and your spouses attributes you could then slightly improve theirs, choice would be reduced from across all 5 stats to perhaps 2 and the option of adding one of the new upcoming small lifestyle traits I will be releasing a pack of

- Alternatively there was having them adding a Stress Reduction modifier to their liege, but I feel stress is easily managed as is and didn't want to water it down further. My adjusted personality etc traits mod reduced the stress reduction benefits mostly
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Ryūichi 26 Jul, 2024 @ 5:17am 
I've only quickly tested this to check that the numbers actually stacked, but I think the Renown modifier it's pretty much busted in games with mid to big dynasties (which is like most games I feel) because of how many spouses eventually provide it even on the slowest setting.

If you want to keep the Renown bonus it should probably be a very small flat value, and honestly even that will break eventually if you get late enough into the game or go for the usual Dynasty of Many Crowns run. Think of how Paradox had to nerf the Castle Keepers tradition, same thing.

Otherwise things that the AI could always use from my experience and that would be somewhat fitting are:

- Less Stress Gain, representing how they got used to the stressful job of supporting a ruler
- Courtier + Guest Opinion, as those are the people they deal with the most
- Hostile Scheme Power / Success Resistance, as they've learnt to navigate the perils of life at court; might not necessarily fit a character's life though (i.e. the court saw little plotting)
- Personal Scheme Power / Success Chances, like the above, they're likely to have learnt to manipulate people

Originally posted by George:
Alternatively there was having them adding a Stress Reduction modifier to their liege

I feel this would be fitting to the position of a confidante, but at the same time the game doesn't really need any extra help to the player in managing stress.

It would be cool for like the highest level to unlock the Confider coping trait for both spouses, although it might feel "forced" when e.g. it's just a marriage of convenience and you don't necessarily confide with your spouse.

Anyway thank you for all your work on the various traits mods, I like them as they make the game more immersive!
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