Stellaris

Stellaris

Planetary Mega Engineering
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Derelict Dawn  [developer] 2 May, 2024 @ 4:22pm
Machine Empire Deposit Issues/Suggestions
I'll be the first to tell you all that I don't play Machine Empires much, so while I'm pretty confident that the deposits should work as intended, I'm not as confident that my intent covers their economy well enough.

I welcome any suggestions and reports of issues in this discussion, it makes it much easier for me to find them and keep track.
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Great update! Haven't seen any bugs yet!

Suggestion: It might be worth having specific versions of deposits for Rogue Servitors civic (aka adding bio trophy jobs to existing deposits where it makes sense, or maybe giving them a unique sanctuary deposit that gives a large number of bio trophy jobs) - it's the only machine origin (until the new DLC) that I think has any majorly different job roles, as far as I can tell. I will keep trying other machine origins/civics.
Derelict Dawn  [developer] 3 May, 2024 @ 12:58pm 
Originally posted by The Netherland Dwarf:
Great update! Haven't seen any bugs yet!

Suggestion: It might be worth having specific versions of deposits for Rogue Servitors civic (aka adding bio trophy jobs to existing deposits where it makes sense, or maybe giving them a unique sanctuary deposit that gives a large number of bio trophy jobs) - it's the only machine origin (until the new DLC) that I think has any majorly different job roles, as far as I can tell. I will keep trying other machine origins/civics.

I'm going to make a note of this and see how I can work it in. I appreciate the suggestion.
No worries, thank you for the great mod.
FlyingMonkey472 11 May, 2024 @ 12:28pm 
I found that terraforming into machine worlds wipes all built planetary mega structures. Not sure if it is intended or not but it was quite frustrating to watch my home world lose tons of upgrades
Derelict Dawn  [developer] 11 May, 2024 @ 4:08pm 
Originally posted by FlyingMonkey472:
I found that terraforming into machine worlds wipes all built planetary mega structures. Not sure if it is intended or not but it was quite frustrating to watch my home world lose tons of upgrades

It's not so much intended as an unfortunate side effect of certain world-type changes. This is also an issue when turning a world into an ecumenopolis. It wipes all deposits, mine along with them. I hope to do something about it in the future.
Ovid 13 May, 2024 @ 3:20pm 
I need to test the nanotech ascension's "subsume world" decision/situation, but there's a possibility that world transformation into a nanite world may also wipe deposits.

On a side note, and you may have already done this, but you could make a deposit with a high "+X% Building production" like how the new nanotech ascension's "nanotech world" designation has. It's good for buildings that output resources like the high-end FE buildings, and nanite buildings, and stuff like the Betharian Powerplant.

Actually, you may want to check out the other parts of "nanotech world", they may give you ideas for additional deposits, or features of deposits.

EDIT: actually, no, the Subsumption decision doesn't fully convert all deposits/features, just a few of the "generator/mine/farm district cap increased by X" features. So this mod's deposits should be fine.
Last edited by Ovid; 13 May, 2024 @ 9:42pm
FiddleSticks96 2 Oct, 2024 @ 3:44pm 
The Orbital Robotics Assembly Lab gives a +1 bonus to Mechanical Trait Points and Picks, but not to Machines. To clarify, Mechanical pops are robots created by organic/lithoid empires but Machine pops are robots created by machine empires. They are two different species types despite sharing the same portrait set and they use different modifiers in the game code. It would be nice if this was fixed so that machine empires could also receive this bonus.
Last edited by FiddleSticks96; 2 Oct, 2024 @ 3:44pm
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