Stellaris

Stellaris

Planetary Mega Engineering
 This topic has been pinned, so it's probably important
Derelict Dawn  [developer] 5 Jun @ 9:33pm
4.X Bugs
If you find any bugs in 4.X, please post them here. I'll do my best to fix them.
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Showing 1-6 of 6 comments
I used the Reborn Version before and started a new playthrough with this mod, I noticed that the Polar Resource Silo does not extend the Resource limit, this was not the case in the Reborn Version.
Derelict Dawn  [developer] 6 Jun @ 11:27pm 
Originally posted by Private Pyle:
I used the Reborn Version before and started a new playthrough with this mod, I noticed that the Polar Resource Silo does not extend the Resource limit, this was not the case in the Reborn Version.

Noticed this, fixed it, will be part of the next update, hope to release it in 2-4 days.
I noticed that a lot of the planetary features give maintenance drone jobs for hive minds, which doesn't make any sense because maintenance drones are unlimited and replace civilians
Derelict Dawn  [developer] 11 Jun @ 5:25pm 
Originally posted by kenken244:
I noticed that a lot of the planetary features give maintenance drone jobs for hive minds, which doesn't make any sense because maintenance drones are unlimited and replace civilians

I haven’t played much of hive minds, and not at all since the 4.0 update. I’ll fix this as I’m able, thanks for pointing it out.
ZAPierZeta 13 Jun @ 11:13am 
Hey, great mod! Culture Worker Jobs added via certain decisions (My example being the Resort Archipelago / Resort Complex) are not a workable job, this may be because of the new job converting mechanic added in 4.0.

I beleive this bug can be replicated by building the Resort Archipelago on a planet with the Ministry of Culture building. Any modifiers that buff specifically Culture Worker output are probably also not working.

I will update when I get around to building another one of the resort archipelagos on another planet

A fix for this would probably be to make decisions that generate culture workers generate the unity job instead (Bureaucrat, Priest, ect)

Edit: This also seems to happen to the consumer good jobs provided by the Orbital Superfactory, at least, it does if you have master-crafters civic.

Edit (Reply to below) lol I bet, gl man.
Last edited by ZAPierZeta; 17 Jun @ 3:04am
Derelict Dawn  [developer] 17 Jun @ 2:12am 
Originally posted by ZAPierZeta:
Hey, great mod! Culture Worker Jobs added via certain decisions (My example being the Resort Archipelago / Resort Complex) are not a workable job, this may be because of the new job converting mechanic added in 4.0.

I beleive this bug can be replicated by building the Resort Archipelago on a planet with the Ministry of Culture building. Any modifiers that buff specifically Culture Worker output are probably also not working.

I will update when I get around to building another one of the resort archipelagos on another planet

A fix for this would probably be to make decisions that generate culture workers generate the unity job instead (Bureaucrat, Priest, ect)

Edit: This also seems to happen to the consumer good jobs provided by the Orbital Superfactory, at least, it does if you have master-crafters civic.


Appreciate you taking the time to report this. I'm looking into fixing these jobs as soon as I have time. There are quite a few jobs affected by the changes, unfortunately.
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