Stellaris

Stellaris

Planetary Mega Engineering
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Issues
It's better have separate thread instead spam on main-page.

Tech's change color text in building description. Eyes might bleed.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3222142933

(also discord ♥♥♥♥♥♥ links to img).
Last edited by †MLS† KIRINAS ';,†,;' ;,,;; 14 Apr, 2024 @ 3:21am
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Showing 1-15 of 19 comments
Decisions from purple tech do not appears.
Derelict Dawn  [developer] 16 Apr, 2024 @ 11:04pm 
What is pme doing to the building specifically? I can't read Russian so it's hard for me to know what the problem is.
It make text inside descriptions same as tech-color, that very contrasting / saturated. It's probably some unclosed tag in the end of tech's.
Derelict Dawn  [developer] 17 Apr, 2024 @ 1:28pm 
I checked in my game and can't replicate the issue at the moment, so it could be a mod compatibility issue. Might be I fixed it when I was combing through code a while back, if it's still a problem after the next update I release, ping me in this thread again.
Color-issue in ru-localization. You need ask guy who made it to find unclosed tag in code (probably it's just that). Why tf- they colored in first place.

But other issue from Ascendant PME tech desicions dont appear - still remain.
Last edited by †MLS† KIRINAS ';,†,;' ;,,;; 18 Apr, 2024 @ 1:27am
Derelict Dawn  [developer] 20 Apr, 2024 @ 7:32pm 
Ah if it's a localization bracket I can find that.

In regards to the ascendant decisions, none appear for you, even when you have the relevant civics/perks?
I tried 3 of 4 (not synth), and them just didnt exist. Even with cheats those 4 (5?) wasnt in menu. Passive bonus works fne.
Derelict Dawn  [developer] 21 Apr, 2024 @ 8:54am 
The requirement for ascendant deposits is to finish the tradition tree related to each ascension variant, I'll take a look at it, but you've finished the tradition trees and nothing shows up?
Yes.
I tried before, in process and after. Result same - no those desicions.
Last edited by †MLS† KIRINAS ';,†,;' ;,,;; 21 Apr, 2024 @ 8:57am
T 26 Apr, 2024 @ 8:05am 
The decisions from the tech doesn't appears for gestalt consciousness, but the tech does. It works perfectly fine for non gestalt consciousness empires, but not hive minds and machine intelligence empires.
Its not bug, they dont work yet, because have bit different type of jobs.
Last edited by †MLS† KIRINAS ';,†,;' ;,,;; 26 Apr, 2024 @ 8:57am
Derelict Dawn  [developer] 26 Apr, 2024 @ 2:22pm 
Originally posted by jabone the 1st:
The decisions from the tech doesn't appears for gestalt consciousness, but the tech does. It works perfectly fine for non gestalt consciousness empires, but not hive minds and machine intelligence empires.

I'm presently working on finishing up a machine version of deposits, then I'll move on to working on hive-mind variants.
Sma 24 May, 2024 @ 3:43am 
It seems individual machine empires cannot build the orbital robotics assembly labs. I think this is probably just an omission rather than intended behaviour.

I got what I think should be the correct behaviour by changing

owner = { has_tradition = tr_synthetics_finish }

to

OR = {
owner = { has_tradition = tr_synthetics_finish }
owner = { is_individual_machine = yes }
}

in the potential for the object decision_pme_orbital_robotics_assembly_labs in common/decisions/pme_decisions.txt
Derelict Dawn  [developer] 24 May, 2024 @ 12:48pm 
Originally posted by Sma:
It seems individual machine empires cannot build the orbital robotics assembly labs. I think this is probably just an omission rather than intended behaviour.

I got what I think should be the correct behaviour by changing

owner = { has_tradition = tr_synthetics_finish }

to

OR = {
owner = { has_tradition = tr_synthetics_finish }
owner = { is_individual_machine = yes }
}

in the potential for the object decision_pme_orbital_robotics_assembly_labs in common/decisions/pme_decisions.txt

Thanks for pointing this out, it was an oversight, it'll be fixed like this in the next update (aka when hives get their deposits).

Should you still have problems after that update, I'd really appreciate you taking the time to let me know again.
Last edited by Derelict Dawn; 24 May, 2024 @ 5:08pm
Is there any specific load order to this? Trying to figure out which mod keeps causing my game to crash and corrupt at random times in my games
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