Project Zomboid

Project Zomboid

Primitive Skills Locked
 This topic has been pinned, so it's probably important
Braven  [developer] 21 Mar, 2024 @ 7:19pm
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Showing 1-3 of 3 comments
Willow 22 Mar, 2024 @ 5:16am 
maybe the Hiker/Former Scout trait or the Park Ranger profession could start with these recipes automatically? I figured someone who spends a lot of time outdoors might happen to know stuff like that
Last edited by Willow; 22 Mar, 2024 @ 5:17am
Billo J Dahka 24 Mar, 2024 @ 3:44pm 
I think whole skill pathways should be locked without the proper introduction book or whatever. Like who is gonna just pick up a blowtorch and be like "Oh yeah ill just weld this together" that takes some introduction to know how to do. the same with mechanics, if you don't know mechanics, how are you going to know what the brakes even look like, let alone anything under the hood. These need their own introduction books that essentially open up gate to the skill pathway. another one is electric, for as complicated of a skill being able to wire and do electric work is, this should definitely come with a necessary introduction book to begin the skill. I don't know if this necessarily fits in this mod, as its a bit bigger than just primitive skills, but this really takes away from the immersion from my standpoint and would make getting to the endgame just that much harder. It definitely would excite some of us older survivors and those picky with realism
Last edited by Billo J Dahka; 24 Mar, 2024 @ 3:45pm
Mesrszmit 9 Aug, 2024 @ 2:06am 
I feel like outdoorsman and former scout characters should know the recipes from the start
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Showing 1-3 of 3 comments
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