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https://i.imgur.com/9mcsuVx.png
Maybe you could do something like that? I do not know how realistic or possible the idea is though because you would likely have to balance it differently for each mod you plan to support, and unlike the Radiant mod you're not just balancing a single item. Nor do I have any idea how hard something like that would be to code in the first place.
It's not a bad idea, but it'd be very very tedious to code depending on how in-depth the config would be. I'll consider it as a future possibility if people start reporting balancing issues and whatnot.
In my opinion,in Fargo and Thorium,compared the materials that this mod costs,the strength of the armors and accessories is a little little weak.
I know you don't want this mod to be too OP,maybe you can strengthen the armors and accessories a little or add more accessories to match the cost.
It all depend on your thought,i hope my feedback is useful to you.
ATM Ataraxia armor isn't avalible in Thorium because I thought that the raw defense would be too much (Thorium Tide Turner has 60 defense w/ Thorium helmet, whereas Ataraxia has 99 defense, which even beats out Tide Turner w/ Melee (At 84 def)).
Tide Turner does have substantially better offensive capabilities, though (Judging by raw stats alone it even beats out the Ascended set), so I can see what you mean. I'll consider adding Ataraxia armor to Thorium as a tank-style alternative to Tide Turner.
Balancing w/ Fargo's is generally botched because I don't have many materials to work with and its scaling has considerable spikes (Namely Post-Mutant, particularly w/ Eternity). Nihilshade seemed like it'd be too strong to be post-Eridanius, and I didn't really have any other points to place gear between that and Mutant. Also, I will say that I don't personally play Fargo's, so I was making these judgments based on research via. its Wiki.
Regarding accessories, they aren't meant to be very powerful in terms of the raw stat boosts they give. Rather, they're meant to be a smaller upgrade to their components that might also free up an accessory slot in the process of combining said components.
Fargo has a few of crafting materials and a large span of bosses' difficulty ladder so i can understand why you say "Balancing w/ Fargo's is generally botched".
Maybe you can use Abominable Energy to craft Nihilshade instead of Eternal Energy,or use Abominable Energy to craft a new armor so it can be used between Abominable and Mutant
Although Deviating Energy is Pre-Hardmode item,maybe you can use it with some vanilla materials like Lunar Fragments to craft something.
You have added more void weapon in Block's Thrower: Arsenal Expansion,that's so cool! Maybe you can update them to Nihilshade version. I hope you can make more interstanting items!