X4: Foundations

X4: Foundations

upb LSR Fleet Management
RFM stuck at "Adding build task"
The mod seems to be unable to add a build task to a station. Activating the debug log gives me the following output

[Scripts] 424414.63 *** Context:md.Upb_Restock_Fleet.StartRebuildShips<inst:334cf5>: RFM_2 [ START ] Start Rebuild Ships. Ship = [1] force rebuild timer status to ON , passingcriterias = ['price'] [Scripts] 424414.63 *** Context:md.Upb_Restock_Fleet.StartRebuildShips<inst:334cf5>: Checking for Cancel [2_1]build.<null> on Shipyard = [Wharf] Asteroid Belt AZC-015 (cue = null) [Scripts] 424414.63 *** Context:md.Upb_Restock_Fleet.StartRebuildShips<inst:334cf5>: Removing.. table $RebuildCues.{2}.{1} [Scripts] 424414.63 *** Context:md.Upb_Restock_Fleet.SendLua_DataChanged<inst:334cf6>: (Sending Data to Lua) RFM_2_1 (Rebuild Ship Check Closed 2_1) [Scripts] 424414.63 *** Context:md.Upb_Restock_Fleet.StartRebuildShips<inst:334cf5>: RebuildShipCheck Closed 2_1 [Scripts] 424414.63 *** Context:md.Upb_Restock_Fleet.Check_Add_ConstructionShip_ForFleet<inst:334cf7>: Starting cue.RebuildShipCheck [2_1] [TestFleetReplacer] [Scripts] 424414.63 *** Context:md.Upb_Restock_Fleet.Check_FleetLockStatus: RFM_2 LOCK Status Locked old = 1, new = 1 [Scripts] 424414.63 *** Context:md.Upb_Restock_Fleet.Update_RFMCaption: :Get_NoneColor_ShipName: $Commander = <null> [TestFleetReplacer] [Scripts] 424414.63 *** Context:md.Upb_Restock_Fleet.Update_RFMCaption: :GetCaptionStamp: isLockedFleet = 1, return $CaptionStamp = null [Scripts] 424414.63 *** Context:md.Upb_Restock_Fleet.Update_RFMCaption: RFM_2 Caption Updated [Scripts] 424414.63 *** Context:md.Upb_Restock_Fleet.SendLua_DataChanged<inst:334cf9>: (Sending Data to Lua) RFM_2_null (RFM Caption Changed) [Scripts] 424414.63 *** Context:md.Upb_Restock_Fleet.Check_FleetLockStatus: RFM_2 ALERT [5]Adding a build task. Changed To [6]There are ship that require manual Rebuild.-LOCK SAME [OFF] (Caption Updated)(Printed RM Fleets) [FileIO ] 424414.63 File I/O: Failed to verify the file signature for file '.\extensions\upb_lsr_fleet_management\sfx\rfm_button_click_1.wav' (error: 14) [Scripts] 424414.63 *** Context:md.Upb_Restock_Fleet.StartRebuildShips<inst:334cf5>: RFM_2 [ END ] Start Rebuild Ships [Scripts] 424414.69 *** Context:md.Upb_Restock_Fleet.Update_BlacklistStations: Updated active_stations # 59 [Scripts] 424414.69 *** Context:md.Upb_Restock_Fleet.Update_BlacklistStations: Updated blacklist_stations # 19 [Scripts] 424414.69 *** Context:md.Upb_Restock_Fleet.Check_FleetLockStatus: RFM_2 LOCK Status Locked old = 1, new = 1 [Scripts] 424414.69 *** Context:md.Upb_Restock_Fleet.Update_RFMCaption: :Get_NoneColor_ShipName: $Commander = <null> [TestFleetReplacer] [Scripts] 424414.69 *** Context:md.Upb_Restock_Fleet.Update_RFMCaption: :GetCaptionStamp: isLockedFleet = 1, return $CaptionStamp = null [Scripts] 424414.69 *** Context:md.Upb_Restock_Fleet.Update_RFMCaption: RFM_2 Caption Updated [Scripts] 424414.69 *** Context:md.Upb_Restock_Fleet.SendLua_DataChanged<inst:334d0a>: (Sending Data to Lua) RFM_2_null (RFM Caption Changed) [Scripts] 424414.69 *** Context:md.Upb_Restock_Fleet.Check_FleetLockStatus: RFM_2 ALERT [6]There are ship that require manual Rebuild. Changed To [5]Adding a build task.-LOCK SAME [OFF] (Caption Updated) [Scripts] 424414.69 *** Context:md.Upb_Restock_Fleet.Request_Buildtask_From_Lua<inst:334d09>: Calling add_build_to_construct_ship_from_MD() for 2_1 on shipyard = MIN Teladi Wharf GYL-009 [General] 424414.69 ====================================== [] 424414.69 Error while executing onEvent script for event: add_build_to_construct_ship_from_MD. Errormessage: [string "ui/addons/ego_detailmonitorhelper/helper.xpl"]:9116: bad argument #5 to 'func' (cannot convert 'string' to 'int64_t') [General] 424414.69 ======================================
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Showing 1-7 of 7 comments
So picking 7.50 under betas fixed the problem...
Originally posted by Biene Mongo:
So picking 7.50 under betas fixed the problem...
I can confirm the same fix worked for me. Some thing in a recent game patch must have broke it.
netupb  [developer] 1 Apr @ 1:22pm 
Is the problem fixed?
Well that problem is fixed. Now my game Crashes sometimes when one ships is destroyd :)
Sometimes it works. But sometimes when i go out of the map and the ship is destroyed message pops up. Gamecrash
So removing the mod fixes the crashes.
So, i disabled the notification. And pushed the buy limit up so nothing gets bought.
No crashes so far. But as soon as i hit that rebuild button on one of my ships -> Gamecrash
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Showing 1-7 of 7 comments
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