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High priority:
Tiers and progression rebalance: I'll try to build the progression and balance from the scratch again with tiers and new stuff, related to progression! From the medieval gear and shoddy peashooters that rot in your hands to military surplus guns with gear and experimental alien weaponry with drastic consequences.
Medium priority:
New stuff: Since i made a shoddy version of almost all weapons and gear possible, i will concentrate on rebalancing and remaking them. I might add new guns and gear on the way, but don't expect araknea's mod amount of new content.
Stationary weapons: "Hey, why is that HMG welded on top of a rusted out bilge pump?", jokes aside i might make it into another side mod, since beggar's choice is concentrated on weapons and gear only.
Low priority:
Animations: The new trend in the gun mods, increasing immersion and probably coming really late since i need to remake all guns to use them.
Textures and sounds redo: I like a few designs and sounds, but some of them honestly suck(not in a good way). I'll redo them... Someday...
Npc's gear: Since this mod is about everything illegal to the coalition's and god's law this mod should look nice on the bandits and maybe even separatists. This might take a while to make and will probably be a side mod too, since rewriting npc will make this mod heavily conflict with other npc, mission and maybe even generation mods.